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Help customising Turn/Phase tracker

Talk about module design ideas and techniques.

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Re: Help customising Turn/Phase tracker

Postby GreenBear » November 28th, 2010, 3:17 pm

Disregard this, I've found a low tech solution! LOL! Thanks again though.
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Re: [messages] [Module Design] Re: Help customising Turn/Pha

Postby uckelman » November 28th, 2010, 5:10 pm

Thus spake GreenBear:
> Disregard this, I've found a low tech solution! LOL! Thanks again
> though.
>

Maybe you could describe the solution for the benefit of people reading
this later?

--
J.
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uckelman
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Re: Help customising Turn/Phase tracker

Postby GreenBear » November 29th, 2010, 5:08 am

Good point.

I simply entered the turn sequence in the Turn Tracker as P1 (player 1) and P2 (player 2). For example, P1-Moves.

I then placed a graphic on the different sides of the board to literally indicate P1 and P2. While not ideal, it doesn't look bad and should be clear enough to players who is who.

However, if anyone does come up with a dynamic variable, I would still be interested in the answer.
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Re: Help customising Turn/Phase tracker

Postby DrNostromo » November 29th, 2010, 12:38 pm

I don't have any released modules that do this ..they're on hold waiting for the Vassal 3.2. I'm also not familiar with using the Turn Tracker ...I tend to set up my own turn and phase tracker using buttons. But, I'll see what I can come up with as a demo.
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Re: Help customising Turn/Phase tracker

Postby GreenBear » November 29th, 2010, 1:31 pm

Thanks.

Vassal 3.2 might help as well...do we have an estimated date of release? (Sorry have been out of the loop for awhile).
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