Greetings,
I’d like to adjust the opacity level set by the program when the invisible trait = true for a game piece. I’m wondering if a simple change to the build module file would do this for me. Here’s the code that I think applies:
<VASSAL.build.module.PrototypeDefinition name="AirUnitNF">+/null/hideCmd;;Hide;CurrentMap = Main Map;67\,130,68\,650 footprint;;Movement Trail;false;false;5;255,255,255;255,255,0;80;40;20;30;2.0\ translate;Move Forward;38,130;0;60;false;0;0;0;0;Move Forward\\ rotate;6;39,130;37,130;Turn Right;Turn Left;;;Turn\\\ report;37\,130;$location$: $newPieceName$ turns left;;;Turn left\\\\ report;39\,130;$location$: $newPieceName$ turns right;;;Turn right\\\\\ hide;72,130;Hide\/Show;153,153,255;sides:Referee\\\\\\ piece;;;;/ false;;0\ \\ 0\\\ -1\\\\ -1\\\\\ null\\\\\\ null;0;0;</VASSAL.build.module.PrototypeDefinition>
Using the code above as an example, what I want to do is have the Referee see an invisible = true piece appear in its invisible = false appearance.
Can changing a value(s) in the code above or some where make this happen?
Thanks very much.
Allan