I’m working on a module where in the game, a number of locations can get damaged (30), and if all 30 damage tokens are used up, then the game ends. Originally, I made a deck for the damage tokens, and attached a text item to count the cards in the deck, so you could always see how many were left (and panic accordingly). But it was really tedious dragging the counters from the deck and moving them to the different locations, so I’ve now made spaces on the locations that you can click on and the damage token will pop on. That works so much better, but now I’m wondering if there’s a way I can count how many of those that I’ve activated, so I know if/when it’s hit 30 without having to always count them by sight. I have the Invoke Key Command for the Action Button for the location damage tokens as “CTRL D”. Is there some way to track and show via Text Label the number of times that Key Command has been invoked? If so, how exactly do I word it in the Text Label? Or is there another way that needs to be done?
Thanks much.