I added some custom counters to a game I am playing. What do I need to do to make a valid .vmod file? I have tried various zip programs for Mac and then renamed the .zip file to .vmod but when I try to open it in Vassal I get the following error:
“Invalid Vassal Module - The file “file name here” in not a valid Vassal module.”
I also tried the following:
I renamed the original (playable) mod file from *.vmod to *.zip
Unzipped it.
Zipped it right back up.
Renamed the *.zip to *.vmod
Tried to load it and got the same error.
I did that to make sure it wasn’t something in my editing that was messing it up.
When you unzip “MyModule.vmod” (renamed to .zip), you probably get a folder called “MyModule.zip Folder”, which contains a buildfile, images folder and moduledata. If you rezip that “MyModule.zip Folder” you will get an invalid .vmod. You need to select all the files INSIDE “MyModule.zip Folder”, not the root folder itself, and zip those files into a .vmod. Is that what you are doing wrong perhaps?