I guess we can start the action phase. I guess L1z1X can pass out the strategy cards and start his turn. Make sure you give the Speaker token to N’Orr for next round.
Based on other games, the action phase message should look like this:
CC-TAP: 3/3/3-3/0/2 (The numbers are CCs in Strategy/ Fleet/ Command - Tech Cards/ Action/ Political)
Activate Industrex system
Send Carrier, 3 fighters, 2 GF and 1 PDS onto the system.
Industrex invasion and Xxcha Up!
CC-TAP: 3/3/2-3/0/2
Speaking of which, are we supposed to have political cards to start or was that one of the expansion rules?
CC-TAP: 3/3/3-0/0/0
activate resculon system and moved 3 fighters and 3 ground troops as well as scientist. landed troops on both planets and the scientist on Corneeq
CC-TAP: 3/3/2-0/0/0
if i forgot something, please let me know, thanks!
Sorry I was out for a couple of days, my wife was in the hospital. From what it sounds like I will be taking my turn after 1:00pm EST. looks like I’ll be colonizing some unclaimed planets. LONG LIVE THE HACAN TRADE FEDERATION!
I am working on my turn right now. May take a little bit. Little girl is sick. I am exhausted and other stuff going on. Should be able to meet 1:00 though…cheeres
Only Tech has been activated, and that techinically won’t occur until right before your second turn, so you can ignore that for now. We can conceptually go back in time to before L1z1X’s turn to execute N’Orr and Hacan’s turns.
Here is what needs to happen
N’Orr → Take first turn
Hacan → Take first turn
L1z1X → invade system (already done)
Sol → activate technology (already done)
Everyone decide whether to follow Tech or not
N’Orr → Take second turn
Hacan → Take second turn
N’Orr → invade system (already done)
Hacan → Take first turn (current turn)
L1z1X → invade system (already done)
Sol → activate technology (already done)
Everyone decide whether to follow Tech or not
N’Orr → Take second turn
Hacan → Take second turn