Zero-1 PBF

Ugh, Support of the Throne. I’ve never offered it out, and have very rarely been offered it. I always wondered what drives people to need something so badly that they would give away a permanent VP.

The PBF’s I’m in were the first time I used Reps and PNC’s. My ftf is just getting around to Assembly II. I can still imagine scenario’s where Support is useful to give. However hindsight clearly shows that this one was a bad idea. I wonder though what did you need so badly to give me a permanent VP earlier . :stuck_out_tongue:

If you’re referring to that PC from the last round … well, I can only speak for myself, but I thought wiping out your Flagship was an important thing to accomplish. I had hopes that someone would swoop into your HS, but the other attacks you endured still had a net positive effect. In my eyes, anyway. :smiley:

I disagree. That was an effective use of the PN.

Your current position of dominance is directly due to that deal.

And you intended me to destroy that dock. I would’ve rather captured it.

I think I’m up to date.

Mentak needs to discard 1 PC

N’orr’s turn.

activate garbozia

move in merc, DD, and carrier (picking up GF, 2 fighters and General, picking up second GF and 2 figthers in home system due to gravity drive)

shooting pds units.

playing no action cards during precombat or first round of combat

1/6/2 1/4/3

The N’orr have left these members of the Collective cut off from our brethren and sistren, with no possibility of retreat. We shall die with valor, or lacking that, with grace and aplomb.

Loss order: Carrier, Destroyer, Cruisers.

Can the Naalu not retreat into the Ion storm?

Oh, yes. That’s true.

But we’re scared of storms.

I understand. They are quite distressing.

Garbozia Space Battle

N’orr PDS 5@5 : 1,7,6,6,1 - 3hits

Round 1

N’orr
merc 1@5 : 1
dd 1@7 : 10 - 1hit
cv 1@8 : 1
4f 4@8 : 9,4,6,6 - 1hit

Naalu
ca 1@7 : 10 - 1hit

N’orr to assign casualty and give landing orders

assign hit to fighter

land merc, 2gf and general

Garbozia Invasion

Round 1

N’orr
Merc 1@7 : 4
gf 2@7 : 3,7 - 1hit
reroll 1@7 : 9 - 1hit

Naalu
gf 1@8 : 3

Update coming tonight.

updated.

Mentak activate HS:
Build FG (8), MU (2), 3 Cruisers (6), 1 DD (1) = 17
Spend all planets (12), and 2 TG (4) and Sarween (1) = 17

Nekro next.

PM out.

Nekro 1/6/2 3/6/4 Activate HE. Move from Jol-Nar 1 DD, and 1 CV with 2 GF and 1 MU. Move from Saudor 1 CA and 1CV with all units from planet (including Agent) except the PDS.
1/6/1 3/6/4

Pre-Combat
1 PDS@6
AFB 3@6
Space Battle
Nekro
2 CV 2@9
1 FT 1@9
1 DD 1@8
1 CA 1@6
Arborec
1 CV 1@9
2 FT 2@8

Casualties FT DD then not so sure.
Invasion Combat
Nekro
2 MU 4@6
1 ST 1@5
4 GF 4@7
Arborec
1 MU 2@6
2 GF 2@7
Sustain damage on both MU’s first. Can I do that before taking the ST?

Gen Synthesis for all, Then Dacxice(if I win :wink: ). Gain HyperMetabolism and Cybernetics.

Arborec will be next.

Arborec will take possible PDS hit to FT.

Will PM Conditional AC plays.

Casualty order for ground is sustained, GF, GF, MU. Possible respawns for GF.

Arborec action:
Activate Nestphar. Build 1 space dock, 1 DD. Exhaust Sem-Lore and spend 2 TG.

CC 1/5/5 TAP 1/ /5

[size=150]Naluu[/size] will be next

Naalu Tactical Action:

Activate Maaluuk/Druaa.
Build 1 Carrier and 2 Ground Forces at Maaluuk.
–Exhaust Druaa (3) and use Sarween Tools (1).
Build 1 Cruiser and 4 Fighters at Druaa.
–Exhaust Quann (2) Xxehan (1) and use Sarween Tools (1).

2.5.1 0tg 6ac 3pc

NAALU

Pre-order a pass.

After resolution of Hope’s End battle,
N’orr will be next.