Zero-1 PBF

Mentak activate HS:
Build FG (8), MU (2), 3 Cruisers (6), 1 DD (1) = 17
Spend all planets (12), and 2 TG (4) and Sarween (1) = 17

Nekro next.

PM out.

Nekro 1/6/2 3/6/4 Activate HE. Move from Jol-Nar 1 DD, and 1 CV with 2 GF and 1 MU. Move from Saudor 1 CA and 1CV with all units from planet (including Agent) except the PDS.
1/6/1 3/6/4

Pre-Combat
1 PDS@6
AFB 3@6
Space Battle
Nekro
2 CV 2@9
1 FT 1@9
1 DD 1@8
1 CA 1@6
Arborec
1 CV 1@9
2 FT 2@8

Casualties FT DD then not so sure.
Invasion Combat
Nekro
2 MU 4@6
1 ST 1@5
4 GF 4@7
Arborec
1 MU 2@6
2 GF 2@7
Sustain damage on both MU’s first. Can I do that before taking the ST?

Gen Synthesis for all, Then Dacxice(if I win :wink: ). Gain HyperMetabolism and Cybernetics.

Arborec will be next.

Arborec will take possible PDS hit to FT.

Will PM Conditional AC plays.

Casualty order for ground is sustained, GF, GF, MU. Possible respawns for GF.

Arborec action:
Activate Nestphar. Build 1 space dock, 1 DD. Exhaust Sem-Lore and spend 2 TG.

CC 1/5/5 TAP 1/ /5

[size=150]Naluu[/size] will be next

Naalu Tactical Action:

Activate Maaluuk/Druaa.
Build 1 Carrier and 2 Ground Forces at Maaluuk.
–Exhaust Druaa (3) and use Sarween Tools (1).
Build 1 Cruiser and 4 Fighters at Druaa.
–Exhaust Quann (2) Xxehan (1) and use Sarween Tools (1).

2.5.1 0tg 6ac 3pc

NAALU

Pre-order a pass.

After resolution of Hope’s End battle,
N’orr will be next.

1/6/2 1/4/3

activate lazar/sakulag

spend 1tg exhaust all planets, x2 sarween per spacedock building pds (on planet with 1 pds) 2GF on 1 planet, 2 GF on the other planet, 2 Destroyers, and 1 cruiser

1/6/1 0/4/3

Mentak up!

I’ll wait for combat results and update

Hope’s End Space Battle

Nekro PDS 1@6 : 8 - 1hit

Pre-Combat
Nekro AFB 3@6 : 2,3,10 - 1hit

Round 1

Nekro
2 CV 2@9 : 6,10 - 1hit
1 FT 1@9 : 2
1 DD 1@8 : 2
1 CA 1@6 : 10 - 1hit

Arborec
1 CV 1@9 : 3

Arborec plays Military Foresight on the destroyed CV

Invasion Combat

Atborec plays Overrun - destroys 1 Nekro gf

At this point I’m going to pause for sabotage just in case. I know I’m probably being way too cautious here…

So we have sabotages, resolve invasion, then Mentak

No sabotages from Nekro.

Invasion

Round 1

Nekro
2 MU 4@6 : 2,5,6,8 - 2hits
1 ST 1@5 : 6 - 1hit
1 GF 3@7 : 7,2,9 - 2hits

Arborec
1 MU 2@6 : 3,6 - 1hit
2 GF 2@7 : 7,5 - 1hit

Gen Synth 1@5 : 7 - +1gf in HS
Dacxive 2@6 : 7,5 - +1gf on Hope’s End

The post combat rolls are confusing me. Do I have 1 Gen Synth roll because I must take a hit to my shock troop before sustaining on my MU’s?
Then I think Arborec would have 2 Gen Synth rolls before I get Dacxive rolls. But maybe I’m misinterpreting the post?

The 1 Gen Synth roll was for the overrun AC. I forgot Arborec has Gen Synth as well, which would be done before Dacxive. I’ll correct this when I have access to a roller.

Mentak pass. Nekro next.

Starting with a request here. I noticed my Agent wasnt included with my Invasion force as I intended. As that combat was a fairly safe bet I am hoping that I could have my agent on the planet. I also didnt mention that I gain HE refreshed which I will spend now.

Nekro 1/6/1 3/6/4. Activate HS. Build Alastor(9), 2 CA(4), and 3 DD(3), total 16. Pay with HE(3), Mordaii(4), Lodor(3), Heraclor(1), Tiamat(1), Sarween(1) and 3 TG.
1/6/0 3/6/4

Arborec is next.

Edit: My next action will most likely be Assembly. If anyone has any PC’s that are less horrific than the the last two that the fungus has proposed we would love to hear about it.

Arborec play AC Local Unrest targeting Saudor. If it resolves, that will be our action.

CC 1/5/5 TAP 2/4/4

Naluu preordered pass… so [size=150]N’orr[/size] next?

BTW, the Fungus stands ready to read a political card… one which will not (directly) destroy any Viral units.

No sabotage from Nekro. While we are not opposed to a PC from the microbial one, we wonder if you would pm its name before we potentially (indirectly) destroy our units.

Fixing Hope’s End post combat

Nekro (for overrun AC)
Gen Synth 1@5 : 7 - +1gf in HS

Arborec
Gen Synth 2@5 : 8,9 - +2gf in HS

Dacxive no longer applies

Update assumes local unrest has no sabotage.

JP is having computer issues and may be slow to play.

N’orr’s turn

n’orr passes

Nekro up.