1/6/2 1/4/3
activate lazar/sakulag
spend 1tg exhaust all planets, x2 sarween per spacedock building pds (on planet with 1 pds) 2GF on 1 planet, 2 GF on the other planet, 2 Destroyers, and 1 cruiser
1/6/1 0/4/3
Mentak up!
1/6/2 1/4/3
activate lazar/sakulag
spend 1tg exhaust all planets, x2 sarween per spacedock building pds (on planet with 1 pds) 2GF on 1 planet, 2 GF on the other planet, 2 Destroyers, and 1 cruiser
1/6/1 0/4/3
Mentak up!
I’ll wait for combat results and update
Hope’s End Space Battle
Nekro PDS 1@6 : 8 - 1hit
Pre-Combat
Nekro AFB 3@6 : 2,3,10 - 1hit
Round 1
Nekro
2 CV 2@9 : 6,10 - 1hit
1 FT 1@9 : 2
1 DD 1@8 : 2
1 CA 1@6 : 10 - 1hit
Arborec
1 CV 1@9 : 3
Arborec plays Military Foresight on the destroyed CV
Invasion Combat
Atborec plays Overrun - destroys 1 Nekro gf
At this point I’m going to pause for sabotage just in case. I know I’m probably being way too cautious here…
So we have sabotages, resolve invasion, then Mentak
No sabotages from Nekro.
Invasion
Round 1
Nekro
2 MU 4@6 : 2,5,6,8 - 2hits
1 ST 1@5 : 6 - 1hit
1 GF 3@7 : 7,2,9 - 2hits
Arborec
1 MU 2@6 : 3,6 - 1hit
2 GF 2@7 : 7,5 - 1hit
Gen Synth 1@5 : 7 - +1gf in HS
Dacxive 2@6 : 7,5 - +1gf on Hope’s End
The post combat rolls are confusing me. Do I have 1 Gen Synth roll because I must take a hit to my shock troop before sustaining on my MU’s?
Then I think Arborec would have 2 Gen Synth rolls before I get Dacxive rolls. But maybe I’m misinterpreting the post?
The 1 Gen Synth roll was for the overrun AC. I forgot Arborec has Gen Synth as well, which would be done before Dacxive. I’ll correct this when I have access to a roller.
Mentak pass. Nekro next.
Starting with a request here. I noticed my Agent wasnt included with my Invasion force as I intended. As that combat was a fairly safe bet I am hoping that I could have my agent on the planet. I also didnt mention that I gain HE refreshed which I will spend now.
Nekro 1/6/1 3/6/4. Activate HS. Build Alastor(9), 2 CA(4), and 3 DD(3), total 16. Pay with HE(3), Mordaii(4), Lodor(3), Heraclor(1), Tiamat(1), Sarween(1) and 3 TG.
1/6/0 3/6/4
Arborec is next.
Edit: My next action will most likely be Assembly. If anyone has any PC’s that are less horrific than the the last two that the fungus has proposed we would love to hear about it.
Arborec play AC Local Unrest targeting Saudor. If it resolves, that will be our action.
CC 1/5/5 TAP 2/4/4
Naluu preordered pass… so [size=150]N’orr[/size] next?
BTW, the Fungus stands ready to read a political card… one which will not (directly) destroy any Viral units.
No sabotage from Nekro. While we are not opposed to a PC from the microbial one, we wonder if you would pm its name before we potentially (indirectly) destroy our units.
Fixing Hope’s End post combat
Nekro (for overrun AC)
Gen Synth 1@5 : 7 - +1gf in HS
Arborec
Gen Synth 2@5 : 8,9 - +2gf in HS
Dacxive no longer applies
Update assumes local unrest has no sabotage.
JP is having computer issues and may be slow to play.
N’orr’s turn
n’orr passes
Nekro up.
Nekro pops Assembly. Gain 2 PC and 2 TG. Have sporadic access until Monday. For the sake of speed will take speaker token and choose Arborec to play a PC. Rep sent.
Hi all, just a heads up that I’m traveling, so will only have access till Monday. Sorry for any inconvenience.
The Arborec representative approaches the newly rebuilt podium.
Surveying the assembled representatives he begins: “honored councilors. For your consideration, I present the Crown of Emphydia”.
Read PC Crown of Emphydia.
Representative PM’d.
Happy Easter.
Just missing N’orr’s rep
All reps are in.
No spies played
Mentak - bodyguard - 2 votes
Naalu - councilor (G’ella) - 1 vote
N’orr - councilor - 1 vote
Arborec - councilor (Mantasa) - 4 votes + other councilors do not receive bonus votes
Nekro - bodyguard - no vote
Bargaining begins…
It’s been quiet. Time to cast votes