Twillight Imperium Game 1: Is anybody out there?

The Emirates value our action cards. We question the business sense of anyone who would choose to lose an action card when the opposite choice has no negative impact.

We for FOR this initiative.

3 votes for, 3 votes against. Speaker decides, and since the speaker voted for, that means the measure passes. No more techs for the remainder of the round.

CC-TAP: 3/4/1-6/2/0

That is right. Vote passed. L1z1z will use Politcal secondary to draw an AC.

CC-TAP: 3/4/1-6/3/0

Politcal secondary open.

[size=200]N’orr is up[/size]

edit: Please someone upgrade my GF count on Lesab(4) and Null(3) on occasion. I forgot to do that again.

N’ORR BEGIN TURN

CC-TAP: 1/3/2-0/4/0

Action: tactical
Spend cc to move destroyer through wormhole B

CC-TAP: 1/3/1-0/4/0

N’ORR END TURN

[size=150]HACAN UP[/size]
please delete old log files

L1z1x out of order:

Preorder a pass.
Will use Warfare second when avaiable.

[size=200]Hacan up[/size]

Hacan Pass.
L1z1x has passed.

[size=200]Sol Up[/size]

Fixed the 1x troop movement

Sol CC-TAP: 1/5/3 - 2/4/0

Action: Tactical
Activate E’Nath
Move DN from HS

Sol CC-TAP: 1/5/2 - 2/4/0

Pass next turn.

Ryan, finish up your round. I think this round, each player should do the status phase on their own. Status phase is in turn order:

L1z1x: 2 CC, 1 AC
Sol: 3 CC, 1 AC
N’Orr: 2 CC, 1 AC
Hacan: 2 CC, 2 AC

N’ORR BEGIN TURN

CC-TAP:1/3/1-0/4/0

aCTION 1: TACTICAL
move 4 inf and admiral sek kus to Rarron system

CC-TAP:1/3/0-0/4/0

CC-TAP:1/3/0-0/4/0
aCTION 2: Warfare
lift cc from arcturus system and return to command pool

CC-TAP:1/3/1-0/4/0

CC-TAP:1/3/1-0/4/0
aCTION 3: tactical
cc from command to bring empty carrier to wormhole A system

CC-TAP:1/3/0-0/4/0

Then Pass

N’ORR END TURN

L1 to perform secondary warfare and then do status phase!

Can’t update vassal right now but:

Use Warfare second to move 1 DD and 1 CA from Lesab to empty system near L1z1x HS.

Move 1 CC from SA to FS, put 2 new CC into CP.

Spend 6 TG to claim public objective. I will draw AC when I have access to Vassal.

Sol is up

I won’t be able to post until tonight (and have to wait for 1X anyways).

I am not using the Warfare secondary.

Claiming Industrial SO (Control Mecatol, 3 SD, 5 DN on board) +2 VP
Claiming 5 techs +1 VP

Add 3 CC to CP
Draw 1 AC

Updated log.

Updated log

CC-TAP 1/5/5 - 2/5/0

N’Orr up for status phase

Updated

CC-TAP: 2/3/1-0/5/0

HACAN is last

Claimed 3 techs
Placed 2 CC in Command
Took 2 AC (Neural Motivator)

I am not entirely sure how this AC trading is supposed to work, but I have a few AC that others might be interested in.

I am willing to trade them for other AC, or 2 TG per card

Here is a list, PM me if you are interested.
Military Foresight
Morale Boost
Ghost Ship

While people consider possible trades, we can get started with the strategy phase.

Order is:
L1z1x
Sol
N’Orr
Hacan
L1z1x
Sol
N’Orr
Hacan

L1z1x may be intrested in Military Foresight, but I am afraid we can’t pay right now.

Order is:
L1z1x - Bureaucracy
Sol
N’Orr
Hacan
L1z1x
Sol
N’Orr
Hacan

L1z1x - Imperial
Sol - Initiative
N’Orr
Hacan
L1z1x
Sol
N’Orr
Hacan

L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan
L1z1x
Sol
N’Orr
Hacan

We have reached terms on an AC exchange with The Federation. I will try to figure out a way to post that in a little while.

L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan - Logistics
L1z1x
Sol
N’Orr
Hacan

Couldn’t figure out a way to do this without passing log files back and forth several times, so I did it as GM. Jeremy told me which AC to take from his Private Area and I made the switch.

I hope no one has a problem. Seems that games really need a GM to take care of things like this.

L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan - Logistics
L1z1x - warfare
Sol
N’Orr
Hacan