N’orr - Warfare
JolNar - Production
Arborec - Technology
Hacan - Trade
L1Z1X - up
Xxcha -
Map update on status
1X up!
Sorry I swear I posted this a couple of days ago. I take Leadership.
XXcha to choose Strategy and l1z1x to start the round
I’ll take Assembly.
L1Z1X up
2/4/2-5/2/0
Hercalor Timat System
Send in Dreadnought, Carrier, 3 GF 1 Fighter, Scientist and PDS all from Industrex system.
Causalty order:
Fighter
Dreadnought X2
Carrier
Invade Tiamat if successful space combat, land all troops, scientist and PDS.
2/4/1-5/2/0
[size=200]SPACE BATTLE AND XXCHA UP![/size]
1/3/1-0/3/0
Xxcha activate the Centari/Gral system.
They move in with the Dread (with GF) and Carrier (with 2PDS, 1GF, 3FF) from the Vefut II system, and the Dread in my HS picks up an Admiral from HS, and then picks up a GF on it’s way through Vefut II and moves in as well.
Invasion combat @ Centauri if Carrier and Dread w/Admiral survive.
For first round:
L1Z1X Dread hit @6
Cruiser hit @7
Destroyers hit @9
Hit order:
Fighters
Dread w/o Admiral
Dread w/ Admiral
Carrier
1/3/0-0/3/0
SPACE BATTLE AND JOLNAR UP
Hacan/l1z1x battle
Prefight
Hacan
pds 10.8 two hits
attacker
carrier 1- miss
dn@4 8 hit
defender
carrier 3 miss
cruiser 5 miss
round 2
attacker
carrier-8 miss
dn@4-3 miss
defender
cruiser 7 hit
round 3
attacker
carrier 2
defender
cruiser 1
round 4
attacker
carrier 1
defender
cruiser 1
round 5
attacker
carrier 10-1 hit
defender
cruiser 8=1 hit
scientist 7 (friendly planet)
gen synth 5,6,8
l1z1x/xxcha battle
prefight
defender afb 2,5,8,8- 2 hits
battle
attacker
dnx3 3,9,8 - 2 hits
carrier 6 miss
defender
cruiser@7-8 1 hit
ddx2@9-3,4
dn@5-5 1 hit
Battle pending on 1x decision for causalities.
[size=200]Jolnar up![/size]
Interesting rolls. On another note, my small worlds game needs a stand in player to play the Hacan. They are in round six so there isn’t much play left. I just want these guys to be able to finish. Is anyone here interested? If you want to see whats going on, just click on the small worlds forum.
Prefight I deal 1 hit to the carrier from my mercenary
activate vega system
fire 3 pds and 1 merc as a pds
sending in dread with admiral from wellon, carrier from wellon with 3 gf will pick up 2gf in faunus and 1 fighter, send carrier and cruiser from HS carrier in hs will grab 2 fighter from faunus (leaving just the carrier in faunus)
pds 4@7
carriers 2@10
fighters 7@10
dread 2@5 due to admiral
cruiser1@7
casualties sent via pm
after first round I may play an action card
instructions for ground invasion pending space battle
doesn’t that change the dice rolls? his carrier never gets to fire.
I’ll respond with my orders after I see how the PDS fire goes
sorry dread @6
jolnar pds fire-5,5,2,9 1 hit
Hacan, your merc was not participating in space battle. it was on the ground.
1x still waiting on a causality list.
N’orr will take the pds hit on the war sun. Due to the admiral, can’t retreat, will take first battle hit on the cruiser, then on the war sun. No action cards to play at this momment
It’s been so long I forgot about Deep space cannons , anyway I will send the scientist to the home planet. Apply hit on carrier and damage one dreadnought for the other battle.
The Xxcha had one fighter left after the AFB - I don’t think I saw the combat roll for it.
Also the Xxcha casualties will be: one hit on that fighter, and one hit (sustain damage) on my non-admiral Dread.
I had already took your causalities, but forgot to roll it. It rolled a 2.
anyway
round 2
xxcha plays direct hit on DN. AC pending
will go ahead and roll round 2.
attacker
3@ 4,1,6 1 hit
1@9 - 10 1 hit
defender
2@8- 2,10 1 hit
ground invasion pending
jolnar/n’orr
defender attacks
warsun 8,1,2 2 hits
cruiser 5, 1 hit
attacker
5@10 9,9,2,7,6 no hits
2@6 8,8 2 hits
1@7 7 1 hit
(took fighters as casualities, let me know if you want to change)
ground instructions pending
Take my other hit on my Admiral DN.
Land all GF and PDS on Centari.
(Bombard with DNs)
xxcha
Bombardment 8,4 GF invasion successful
been about 24hours to use an AC if you wanted, so I’m finishing that battle.
Jolnar I’m still waiting ground invasion instructions.
Hacan turn.