L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan
L1z1x
Sol
N’Orr
Hacan
We have reached terms on an AC exchange with The Federation. I will try to figure out a way to post that in a little while.
L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan - Logistics
L1z1x
Sol
N’Orr
Hacan
Couldn’t figure out a way to do this without passing log files back and forth several times, so I did it as GM. Jeremy told me which AC to take from his Private Area and I made the switch.
I hope no one has a problem. Seems that games really need a GM to take care of things like this.
L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan - Logistics
L1z1x - warfare
Sol
N’Orr
Hacan
L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan - Logistics
L1z1x - warfare
Sol - Politics
N’Orr
Hacan
L1z1x - Imperial
Sol - Initiative
N’Orr - technology
Hacan - Logistics
L1z1x - warfare
Sol - Politics
N’Orr - Diplomacy
Hacan - Trade
I moved the strategy cards around, but couldn’t figure out how to change the turn order.
I also played Scientist Assassination on L1z1x in an attempt to slow them down in VP accumulation.
Turn Order should be:
Sol
N’Orr
Hacan
L1z1x
Also, board quota has been reached. Make sure that you are deleting old attachments.
Sol CC-TAP: 1/5/5 - 2/5/0
Action: Strategic
Use Political
Draw 3 AC (have to discard one to get down to 7)
Place 1 CC in FS
Reveal Agenda: Sharing of Technology
I will wait to look at the next 3 PC
Sol CC-TAP: 1/6/5 - 2/7/0
The Federation of Sol believes that restoring the galaxy to the scientific marvel that it was before the wars started is the only way that the galaxy can come out of these dark times and emerge into greatness once again. To that end, we feel that Technology should be shared among us, so that all races benefit from the technologies that have been rediscovered.
Voting Order:
Hacan - 8 votes
L1z1x - 11 votes
N’Orr - 11 votes
Sol - 18 votes
Trade, in any form, is good and leads to the improvement of all races.
The Hacan vote FOR this agenda.
Ok, so if Sol votes FOR the vote passes anyway.
I will pick my tech later today, when I have vassal access.
wuluk, unless you are able to Sabotage the Scientist Assassination, you don’t get a tech.
I will be voting FOR, so the agenda will pass.
Sol will be taking Neural Motivators
Treacherous cats. I didn’t see that one before.
I sacrifice my spy to sabotage it then. Nothing can slow down Mindnet, unless you plug out the power cord. Resistance is futile.
Take Micro Technology.
N’ORR BEGIN TURN
CC-TAP: 2/3/1-0/5/0
copy sarween tools from L1
Action: technology
obtain war sun
CC-TAP: 2/3/1-0/5/0
N’ORR END TURN
Hacan take XRD Transporters
Decline Political secondary.
CC-TAP: 2/5/3 - 0/4/0
L1z1x will research War Sun, spending Zohbat(3), Resculon(2) and Red tech discount (3).
CC-TAP: 1/5/3 - 0/4/0
Map update during my turn.
Political:
Sol - done
L1z1x - passed
Hacan, Norr - pending
Tech:
Norr, L1z1x done
Sol, Hacan - pending
[size=200]Hacan up[/size]
I figured you guys would both go for War Sun after that.
Sol CC-TAP: 1/6/5 - 2/7/0
Tech secondary, research Type IV Drive.
No CC cost - Initiative
Exhaust Bereg(3), Tequ’Ran(2), 3 blue tech discounts
Sol CC-TAP: 1/6/5 - 2/7/0
Hacan CC-TAP: 2/5/3 - 1/6/0
Research Type IV Drive
Exhaust Hope’s End (3), Arretze (2), Perimiter (2), 1 Tech Specialty
Hacan CC-TAP: 1/5/3 - 1/6/0
Action: Card
Play Plague, targeting Mehar Xull (rolling in rolling area)
1 even roll, 1 GF destroyed
Hacan CC-TAP: 1/5/3 - 1/5/0
Sol, you forgot to look at the political deck
[size=150]L1z1x turn[/size]
L1z1x
CC-TAP: 1/5/3 - 0/4/0
Activate Zohbat/Mellon sector, move units there. Bulid 2 PDS(4), 2 GF(1), 1 DD(1), 1 CA(2). Pay with Sarween Tools(1), Null(5) and Ashtroth(2).
CC-TAP: 1/5/2 - 0/4/0
Norr may fire his PDS.
[size=150]Sol up[/size]
What about Norr admiral? Shouldn’t he be abroad Carrier in a wormhole system?
Hmm, please tell me that we are using Shards tech tree and Micro Technology actually leads to Nano Technology?
If not, I kindly ask to change tech gained from Policial card to Neural Motivator. It has been probably years since I played with tech tree from base game.
I can understand that, and it is confusing, but we decided to play with the core rules, so we are using the core tree, so no Nanotech.
It is fine with me if you change techs. I can take care of that in my post.