Sol CC-TAP: 1/6/5 - 2/7/0
Action: Transfer
Activate Tequ’Ran / Torkan and Bereg/Lirta
Move DN, CV w/2FF to Tequ’Ran / Torkan
Build Bereg 2 GF, 2 FF, 2 CA (1+1+4=5)
Lirta 2 DD, 2 GF (2+1=3)
Exhaust Jord (4), Vega Major (2), Vega Minor (1), Sarween (2)
Sol CC-TAP: 1/6/4 - 2/7/0
wuluk
June 2, 2012, 11:21am
385
I am fine with Norr Admiral being on DN, if Ryan wants to have him here.
Forgot to fix 1X Tech and finish Political primary.
I must have been up too late doing my previous action. I also forgot to mention:
[size=200]N’Orr Up [/size]
Don’t I need a tech for him to be on the DN? checking the rules for admirals right now…
Yeah, I need stasis capsules which I don’t have.
Also, N’Orr is not using political secondary
Leaders are not GF, they follow the rules for GF as far as pick up and drop off, but they can ride on any ship (even fighters) and do not count toward capacity. Check the Leaders rule section again.
N’ORR BEGIN TURN
CC-TAP:2/3/1-0/5/0
Action: Diplomacy
I choose L1ZIX Mindnet
CC-TAP:2/3/1-0/5/0
N’ORR END TURN
[size=200]HACAN UP [/size]
Hacan CC-TAP: 1/5/3 - 1/5/0
Diplomacy Secondary
Refresh Hope’s End, Perimiter
Hacan CC-TAP: 0/5/3 - 1/5/0
Action: Tactical
Activate Hope’s End
Carrier from Hope’s End moves into Rigel system to pick up scientist, then moves back
Move CA, DD from HS with Diplomat
Land Scientist, Diplomat on planet
Build SD (cost 2)
Exhaust Perimiter
Hacan CC-TAP: 0/5/2 - 1/5/0
Quota has been reached again, please delete old attachments
[size=150]L1z1x turn[/size]
Sol CC-TAP: 1/6/4 - 2/7/0
Execute Diplomacy Secondary (no CC cost - Initiative)
Refresh Bereg, Tequ’Ran
Sol CC-TAP: 1/6/4 - 2/7/0
[size=200]L1z1x Up [/size]
wuluk
June 4, 2012, 3:48pm
395
L1z1x
CC-TAP: 1/5/2 - 0/4/0
Use Diplomacy, tap Zohbat and Ashtroth.
CC-TAP: 0/5/2 - 0/4/0
Tactical action in Ashtroth sector.
CC-TAP: 0/5/1 - 0/4/0
[size=150]Sol turn[/size]
Sol CC-TAP: 1/6/4 - 2/7/0
Activate Mecatol Rex
Move DN from El’Nath
Sol CC-TAP: 1/6/3 - 2/7/0
[size=200]N’Orr Up [/size]
wuluk
June 5, 2012, 12:42pm
397
L1z1x will fire their new space cannons at usurper’s ships polluting the sky over sacred Mecatol Rex.
As soon as they figure out how to roll a dice…
Grrr… Forgot you could do that.
I will assign any hits to the 2 dreads (non-Admiral one first)
wuluk
June 5, 2012, 2:27pm
399
L1z1x encourage Norr to fire as well
wuluk
June 5, 2012, 4:16pm
400
Both missed. L1z1x reinstalls space dock software.
[size=200]N’Orr Up[/size]
snick snick…fire!..snick snick…
fire pds at sol fleet around mecatol. Hit!
boardgamegeek.com/article/9323493#9323493
N’ORR BEGIN TURN
CC-TAP:2/3/1-0/5/0
action: tactical
Activate HS - build War Sun
Exhaust: Tren-Lak(1),Quinarra(3),QUCEN’N(1),SUMERIAN(2),VEFUT II(2), ARCTURUS(1),MIRAGE(1), SARWEEN TOOLS(1)=12
CC-TAP:2/3/0-0/5/0
N’ORR END TURN
rpthomps, the log that you posted was sol’s last log file