Twillight Imperium Game 1: Is anybody out there?

I must have been up too late doing my previous action. I also forgot to mention:

[size=200]N’Orr Up[/size]

Don’t I need a tech for him to be on the DN? checking the rules for admirals right now…

Yeah, I need stasis capsules which I don’t have.

Also, N’Orr is not using political secondary

Leaders are not GF, they follow the rules for GF as far as pick up and drop off, but they can ride on any ship (even fighters) and do not count toward capacity. Check the Leaders rule section again.

Hmm…that’s unfortunate.

N’ORR BEGIN TURN

CC-TAP:2/3/1-0/5/0

Action: Diplomacy
I choose L1ZIX Mindnet

CC-TAP:2/3/1-0/5/0

N’ORR END TURN

[size=200]HACAN UP[/size]

Hacan CC-TAP: 1/5/3 - 1/5/0

Diplomacy Secondary
Refresh Hope’s End, Perimiter

Hacan CC-TAP: 0/5/3 - 1/5/0

Action: Tactical
Activate Hope’s End
Carrier from Hope’s End moves into Rigel system to pick up scientist, then moves back
Move CA, DD from HS with Diplomat
Land Scientist, Diplomat on planet
Build SD (cost 2)
Exhaust Perimiter

Hacan CC-TAP: 0/5/2 - 1/5/0

Quota has been reached again, please delete old attachments

[size=150]L1z1x turn[/size]

Sol CC-TAP: 1/6/4 - 2/7/0

Execute Diplomacy Secondary (no CC cost - Initiative)
Refresh Bereg, Tequ’Ran

Sol CC-TAP: 1/6/4 - 2/7/0

[size=200]L1z1x Up[/size]

L1z1x

CC-TAP: 1/5/2 - 0/4/0

Use Diplomacy, tap Zohbat and Ashtroth.

CC-TAP: 0/5/2 - 0/4/0

Tactical action in Ashtroth sector.

CC-TAP: 0/5/1 - 0/4/0

[size=150]Sol turn[/size]

Sol CC-TAP: 1/6/4 - 2/7/0

Activate Mecatol Rex
Move DN from El’Nath

Sol CC-TAP: 1/6/3 - 2/7/0

[size=200]N’Orr Up[/size]

L1z1x will fire their new space cannons at usurper’s ships polluting the sky over sacred Mecatol Rex.

As soon as they figure out how to roll a dice…

Grrr… Forgot you could do that.

I will assign any hits to the 2 dreads (non-Admiral one first)

L1z1x encourage Norr to fire as well ;)

Both missed. L1z1x reinstalls space dock software.

[size=200]N’Orr Up[/size]

snick snick…fire!..snick snick…

fire pds at sol fleet around mecatol. Hit!

boardgamegeek.com/article/9323493#9323493

N’ORR BEGIN TURN

CC-TAP:2/3/1-0/5/0

action: tactical

Activate HS - build War Sun
Exhaust: Tren-Lak(1),Quinarra(3),QUCEN’N(1),SUMERIAN(2),VEFUT II(2), ARCTURUS(1),MIRAGE(1), SARWEEN TOOLS(1)=12

CC-TAP:2/3/0-0/5/0

N’ORR END TURN

rpthomps, the log that you posted was sol’s last log file

oh…here it is

Hacan CC-TAP: 0/5/2 - 1/5/0

Action: Tactical
Activate Mehar Xull
Move DN, CA, DD, General from HS, CA from Perimiter, CV, 2FF, 2 GF from Rigel
Initiate Space Battle w/ L1z1x

Hacan CC-TAP: 0/5/1 - 1/5/0

I will wait for battle orders from 1X before initiating rolling.

No AC play before battle.

Na AC during battle.

Casualties FF, CV. Retreat to Ashtroth after first round of battle.

I will roll 3 die for my units, pending removal from AFB Barrge.