N’ORR BEGIN TURN
CC-TAP:2/3/1-0/5/0
Action: Diplomacy
I choose L1ZIX Mindnet
CC-TAP:2/3/1-0/5/0
N’ORR END TURN
[size=200]HACAN UP[/size]
N’ORR BEGIN TURN
CC-TAP:2/3/1-0/5/0
Action: Diplomacy
I choose L1ZIX Mindnet
CC-TAP:2/3/1-0/5/0
N’ORR END TURN
[size=200]HACAN UP[/size]
Hacan CC-TAP: 1/5/3 - 1/5/0
Diplomacy Secondary
Refresh Hope’s End, Perimiter
Hacan CC-TAP: 0/5/3 - 1/5/0
Action: Tactical
Activate Hope’s End
Carrier from Hope’s End moves into Rigel system to pick up scientist, then moves back
Move CA, DD from HS with Diplomat
Land Scientist, Diplomat on planet
Build SD (cost 2)
Exhaust Perimiter
Hacan CC-TAP: 0/5/2 - 1/5/0
Quota has been reached again, please delete old attachments
[size=150]L1z1x turn[/size]
Sol CC-TAP: 1/6/4 - 2/7/0
Execute Diplomacy Secondary (no CC cost - Initiative)
Refresh Bereg, Tequ’Ran
Sol CC-TAP: 1/6/4 - 2/7/0
[size=200]L1z1x Up[/size]
L1z1x
CC-TAP: 1/5/2 - 0/4/0
Use Diplomacy, tap Zohbat and Ashtroth.
CC-TAP: 0/5/2 - 0/4/0
Tactical action in Ashtroth sector.
CC-TAP: 0/5/1 - 0/4/0
[size=150]Sol turn[/size]
Sol CC-TAP: 1/6/4 - 2/7/0
Activate Mecatol Rex
Move DN from El’Nath
Sol CC-TAP: 1/6/3 - 2/7/0
[size=200]N’Orr Up[/size]
L1z1x will fire their new space cannons at usurper’s ships polluting the sky over sacred Mecatol Rex.
As soon as they figure out how to roll a dice…
Grrr… Forgot you could do that.
I will assign any hits to the 2 dreads (non-Admiral one first)
L1z1x encourage Norr to fire as well
Both missed. L1z1x reinstalls space dock software.
[size=200]N’Orr Up[/size]
snick snick…fire!..snick snick…
fire pds at sol fleet around mecatol. Hit!
N’ORR BEGIN TURN
CC-TAP:2/3/1-0/5/0
action: tactical
Activate HS - build War Sun
Exhaust: Tren-Lak(1),Quinarra(3),QUCEN’N(1),SUMERIAN(2),VEFUT II(2), ARCTURUS(1),MIRAGE(1), SARWEEN TOOLS(1)=12
CC-TAP:2/3/0-0/5/0
N’ORR END TURN
rpthomps, the log that you posted was sol’s last log file
oh…here it is
Hacan CC-TAP: 0/5/2 - 1/5/0
Action: Tactical
Activate Mehar Xull
Move DN, CA, DD, General from HS, CA from Perimiter, CV, 2FF, 2 GF from Rigel
Initiate Space Battle w/ L1z1x
Hacan CC-TAP: 0/5/1 - 1/5/0
I will wait for battle orders from 1X before initiating rolling.
No AC play before battle.
Na AC during battle.
Casualties FF, CV. Retreat to Ashtroth after first round of battle.
I will roll 3 die for my units, pending removal from AFB Barrge.
Ah, yes, caualty pre-orders. Good idea.
Damage Dread, FF, FF.
I will go roll now and edit this post with my results. wuluk can then make his rolls.
Waited too long to edit, I guess.
Dreadful rolling on both sides. 1 hit from my side, 0 from 1X.
1 FF casualty, CV and 1FF retreat to Ashtroth.
Initiating Invasion w/ 2GF, General. 1X defends with 1GF.
Making those rolls now. Hacan 2d10 @ 8, 2 rerolls. 1X 1d10 @ 8
Edit: Rolls posted upside down, but at least they are a little clearer.
Hacan 1 hit, 1X 0 hits
Invasion successful, Hacan gains planet.
Don’t have access to Vassal ATM.
[size=200]L1z1x Up[/size]
You can bombard with your DN first.
Oops… Well, it didn’t matter…
L1z1x activated Imperial and gained 2 VP.
Imperial secondary open. New objective uncovered.
[size=200]Sol is up[/size]
PS. Bruno, please damage your Dread (Norr PDS fire).