Using the Add Multiple Pieces function (which is brilliant btw) there seems to be a problem with the # copies function.
When I add multiple copies of a piece and set that piece to have a default set of properties (a prototype in this case) the program adds duplicates of those properties per # of the copy.
So if I have a colony ship counter image loaded and I set it to have 15 copies, with the default property of Prototype -BlueCO, the pieces that get added are as follows:
1 - Colony ship counter with 1 instance of Blue CO prototype
2 - Colony ship counter with 2 instances of Blue CO prototype
3- Colony ship counter with 3 instance of Blue CO prototype … and so on. This causes some unexpected results in the game itself obviously.
Easy work around is just using copy and paste, I just wanted to bring the error up. Let me know if you need more details.
Vassal 3.2.0-svn8213
The developers would probably appreciate your submission of this bug in the bug tracker: vassalengine.org/tracker/
Bug 4544 is the number fyi
Thus spake chrono280:
Using the Add Multiple Pieces function (which is brilliant btw) there
seems to be a problem with the # copies function.
When I add multiple copies of a piece and set that piece to have a
default set of properties (a prototype in this case) the program adds
duplicates of those properties per # of the copy.
So if I have a colony ship counter image loaded and I set it to have 15
copies, with the default property of Prototype -BlueCO, the pieces that
get added are as follows:
1 - Colony ship counter with 1 instance of Blue CO prototype
2 - Colony ship counter with 2 instances of Blue CO prototype
3- Colony ship counter with 3 instance of Blue CO prototype … and so
on. This causes some unexpected results in the game itself obviously.
Easy work around is just using copy and paste, I just wanted to bring
the error up. Let me know if you need more details.
Vassal 3.2.0-svn8213
Brent, can you take a look at this one? Add Multiple Pieces is yours,
I believe.
–
J.