Zero-2 PBF

What are we waiting for?

For GM rolls

Ok sorry about that. I sent my computer in for a cleaning. They said it wouldn’t take long, but it ended up being a few days. I finally got it back two days ago, and we were hit with a pretty big storm. Power is still out. I’m traveling north for a week and I will update tomorrow. Sorry for a longtime comming.

no problem.

naalu/saar battle

naalu pds
2@6 -3,2 no hits

afb
4@8-7,3,9,10-2 hits

round 1

attacker
Urrisk 1@5 2 no hits
9FF 7@8 5,9,4,3,3,9,7 -2 hits
2CV 2@9- 7,4 no hits
dn-8,2 1 hit

defender
dd2@8 1,2 no hits
ca2@6 1,4 no hits

round 2
attacker
Urrisk 1@5 8 1 hit
9FF 2@8 8,3,1,6,1,10 2 hits
2CV 2@9 8,1 no hits
dn 2@5 1,7 1 hit

defender
1@6-5 no hits

ground invasion pending

naalu will offer you a 2 for xxcha 2 if you pay the trade master and they accept.

Land all Troops and MU’s, not Merch. NO AC’s

attacker

6@6 10,9,8,4,3,5 3 hits
2@5 8,1 1 hit
4@8 7, 4 no hit

defender
2@8-4-10 1 hit

map update

The VP track and objectives still have Hacan in possession of the yellow artifact.

[size=200]Creuss up[/size]

The impatient Creuss had already jumped ahead.

Trade resolution as I understand it is
Creuss 2 for Yin 1 with Yin returning a TG, Creuss 2 for Hacan 3, with Microtech Creuss gain 7
Yin 1 for Creuss 2 returning 1, Yin 1 for Saar 1. Yin gains 2
Saar 1 for Yin 1, Saar 2 for Hacan 3, Saar gains 3
Hacan 3 for Creuss 2, Hacan 3 for Saar 3, with racial and Micro Hacan gains 8. Hacan passes agreed upon 5 tg reparations?
Xxcha no trades.
Naalu no trades.
Naalu proposes 2 for Xxcha 2 I think from JP’s post. This trade will be allowed only if both parties pass 1 tg each.
I have also just had my comp cleaned and for some reason I cannot open the file I have downloaded. I will try to remedy the situation but I wonder if JP could pm me my Merc choices just to speed it along.

Therefore [size=200]Hacan[/size] is next.

Creuss choose Merc 52N6. Please place on the Rigel planet that has the MU.(sorry still cant see the download).
[size=200]Hacan[/size] is next.

Activate warfare. Place Warfare token in HS.

Transfer 5TG to the Ghosts.

Yin pass on Warfare secondary.

[size=200]Naalu up[/size]

well, Hacan is in two actions of win the game conquering Creuss HS
Lets go to rock then :slight_smile:

Naalu active tsion
Move from Mecatol 1 CS + 6 FT; 1 TR + 6 FT; 1 DE; 3 DN + admiral;
Move from Hopends 1 TR + 5 ST + 1 GF; 1 DE
Move from Centauri 1 CR

PDS and AFB

play AC A Beacon of Hope

Can’t Creuss just build a single ship in his HS to make it impossible for Hacan to use the wormhole to move there?

If not, what’s the point of your attack on Tsion?

Hacan will move the 2 CR from his HS and take the wormhole D from Creuss…then the 2 WS will move to the creuus HS. Game over

and…whats the point of the saar attack on Tsion ??? :slight_smile:

If Creuss controls the off-board HS hex by just building another ship Hacan may not activate that system as it’s only accessible through a wormhole.

Fine, just fight each other because you can…

Regarding the matter, I’ve found this:

boardgamegeek.com/thread/783531/ … m-question

While the subject is the SO Conquer, the same argument should hold true for the Public Objective.

While it is entirely possible that the Creuss are being naive, we believe that we have negotiated an agreement with the Hacan. We did not freeze the bulk of his fighting fleet with the Diplomacy SC or a possible AC. In return we asked for no aggression towards our HS this turn. We will be able to see if this holds true when the next Assembly is played. If it appears that the Hacan have played us false then we will hurl our meager fleet at them in desperation. As in any game I must trust a player at their word until such a time that they prove to be untrustworthy. In my group a false agreement hangs like an ANVIL around the players neck for many many games, while my limited online experience shows that this is not always the case we must give the benefit of the doubt.
Creuss

naalu/saar battle

prebattle

naalu
pds 8,3 1 hit (dn damaged?)
afb 1,4,10, 10 2 hits

round 1

attacker
12@8 5,6,1,4,5,5,5,10,8,7,5,1-3 hits
2@8-9,6 1 hit
2@8-8-4 1 hit
2@9-1,1 no hits
1@6-1 no hits
4@5-2,10,10,2 4 hits
9 hits

defender
5@8 5,4,1,10,2 1 hit
2@9 7,9 1 hit
2@5 7,2 1 hit
1@5 10-1 hit
4 hits
x2 eva attempts 7,10

admiral roll -5 killed
round 2 pending