Zero-2 PBF

The VP track and objectives still have Hacan in possession of the yellow artifact.

[size=200]Creuss up[/size]

The impatient Creuss had already jumped ahead.

Trade resolution as I understand it is
Creuss 2 for Yin 1 with Yin returning a TG, Creuss 2 for Hacan 3, with Microtech Creuss gain 7
Yin 1 for Creuss 2 returning 1, Yin 1 for Saar 1. Yin gains 2
Saar 1 for Yin 1, Saar 2 for Hacan 3, Saar gains 3
Hacan 3 for Creuss 2, Hacan 3 for Saar 3, with racial and Micro Hacan gains 8. Hacan passes agreed upon 5 tg reparations?
Xxcha no trades.
Naalu no trades.
Naalu proposes 2 for Xxcha 2 I think from JPā€™s post. This trade will be allowed only if both parties pass 1 tg each.
I have also just had my comp cleaned and for some reason I cannot open the file I have downloaded. I will try to remedy the situation but I wonder if JP could pm me my Merc choices just to speed it along.

Therefore [size=200]Hacan[/size] is next.

Creuss choose Merc 52N6. Please place on the Rigel planet that has the MU.(sorry still cant see the download).
[size=200]Hacan[/size] is next.

Activate warfare. Place Warfare token in HS.

Transfer 5TG to the Ghosts.

Yin pass on Warfare secondary.

[size=200]Naalu up[/size]

well, Hacan is in two actions of win the game conquering Creuss HS
Lets go to rock then :slight_smile:

Naalu active tsion
Move from Mecatol 1 CS + 6 FT; 1 TR + 6 FT; 1 DE; 3 DN + admiral;
Move from Hopends 1 TR + 5 ST + 1 GF; 1 DE
Move from Centauri 1 CR

PDS and AFB

play AC A Beacon of Hope

Canā€™t Creuss just build a single ship in his HS to make it impossible for Hacan to use the wormhole to move there?

If not, whatā€™s the point of your attack on Tsion?

Hacan will move the 2 CR from his HS and take the wormhole D from Creussā€¦then the 2 WS will move to the creuus HS. Game over

andā€¦whats the point of the saar attack on Tsion ??? :slight_smile:

If Creuss controls the off-board HS hex by just building another ship Hacan may not activate that system as itā€™s only accessible through a wormhole.

Fine, just fight each other because you canā€¦

Regarding the matter, Iā€™ve found this:

boardgamegeek.com/thread/783531/ ā€¦ m-question

While the subject is the SO Conquer, the same argument should hold true for the Public Objective.

While it is entirely possible that the Creuss are being naive, we believe that we have negotiated an agreement with the Hacan. We did not freeze the bulk of his fighting fleet with the Diplomacy SC or a possible AC. In return we asked for no aggression towards our HS this turn. We will be able to see if this holds true when the next Assembly is played. If it appears that the Hacan have played us false then we will hurl our meager fleet at them in desperation. As in any game I must trust a player at their word until such a time that they prove to be untrustworthy. In my group a false agreement hangs like an ANVIL around the players neck for many many games, while my limited online experience shows that this is not always the case we must give the benefit of the doubt.
Creuss

naalu/saar battle

prebattle

naalu
pds 8,3 1 hit (dn damaged?)
afb 1,4,10, 10 2 hits

round 1

attacker
12@8 5,6,1,4,5,5,5,10,8,7,5,1-3 hits
2@8-9,6 1 hit
2@8-8-4 1 hit
2@9-1,1 no hits
1@6-1 no hits
4@5-2,10,10,2 4 hits
9 hits

defender
5@8 5,4,1,10,2 1 hit
2@9 7,9 1 hit
2@5 7,2 1 hit
1@5 10-1 hit
4 hits
x2 eva attempts 7,10

admiral roll -5 killed
round 2 pending

Hits on my dn, cs and ft

Mercenaries can evade One time only in one roundā€¦

Proceed to invade planetā€¦bombard and try to invade.

Naalu fighters hits at 7

Is this a house rule?

The rule says the shots must first be evenly distributed before assigning a second hit. In fact, the example listed has 2 cruisers and 1 merc taking 4 shots with two evasion attempts. (See page 12 of Shards of the throne.)

can you specify this? Is this two hits to the dn or two to fighters?

When I took Saarā€™s casualities, I distributed all shots evenly then did a second to the merc.

I did forget about Naaluā€™s fighter bonus. So the merc should have a third evasion attempt. (3-failed)

Ground fight-
bombardment
10-9,1 -2 hits
5@5-6,5,2,7,1 3 hits
1@8-8 1 hit

defender
3@7,4,2,10-1 hit
1@5-2 miss
6@6-4,1,2,4,3,9 1 hit

round2
3@5 2,8,6 2 hits
1@8 ,10-1 hit

defender
3@7-8,5,1 1 hit
6@6-8.9.10,9,10,9 6 hits

Play AC Dug In to prevent the 2 casualties from bombardmentā€¦gives two ST rolls. Flip all MUā€™s before taking Troops.

possible sabotage this ACā€¦i will see the map tomorrow

jpsuchecki, are you taking casualties for Sarr for the last invasion ? I think he has not ST before bombardment.
Waiting ofr posible AC Sabotage