Hello,
in my module have set a Global Property called “P1_lifepoints”, it’s Numeric and have a starting value of 50, minimum value = -100 and max value = 1.000.
During the game player can lose or gain lifepoints so the value of the P1_lifepoints variable can go over 50 but it don’t happen in my module.
In example if P1_lifepoints is 48 and player gain 5 life points the P1_lifepoints variable goes up to 50 and not 53
I made a little error in my last post:
Initial value is 100 not 50, minimum -100 and maximum 900.
I tried with a starting value of 0 (zero) but same result, it don’t go over 100.
To check the value I’ve an At Start Stack on the gamefield with a Text Label showing the property → $P1_lifepoints$.
I’ve a Toolbar button that add 20 to P1_lifepoints and it’s still the same (I also tryed with a new GP with different name and maximun value = 200…still it dont go over 100)