It seems like this should be one of the most basic things, and I could swear I saw a setting for it somewhere, but now that I need it I’m not seeing it, not finding it by searching the design manual, and didn’t find anything about it on a forum search (so apologies if this has been asked before and I missed it)
So I’m designing my first module using 3.2.2, and thought I had everything working, to the point where I uploaded the module and announced it’s availability on the game forum on BGG (It’s for Last Frontier: The Vesuvius Project)…
only to have a player report that although he was able to move pieces on the board, he was unable to move any of the pieces that were still in a hand/deck (which I created basically as separate storage areas for different types of pieces) they were “locked” and could not be moved.
They worked fine for me, so I asked if he was on an old version of Vassal as I’ve seen issues on other games when trying to play a newer module with an older version, but he said no, he was on 3.2.2.
So my other thought is - does it have something to do with player sides?
I seem to recall that at first I wasn’t even going to bother with player sides because it’s a solitaire game, but then I found that in doing so I for some reason couldn’t move any pieces from hands - I had to create a player side and then assign each hand to that side.
Which seemed to work fine… for me. I’m thinking what might be going on is I had the module do an “auto-setup” by having it auto-load a save file - would that auto-setup still be seeing me as the “owning” player? It seems weird that it would keep that variable when used as an auto-start file.
If so, how do I get rid of it? (it seems this would be very important when creating an auto-start file for a multiplayer game)
Even better, how do I get the pieces to not lock down in the first place?
Any help in relieving my newbie frustrations would be appreciated