Twilight Struggle 3.0.10a; Draw Deck bug?

A gaming colleague has noticed that when you right-click on the Draw Deck there appears a new option, Draw Specific Cards; but then, by seeing which cards are in the Deck you can deduct the cards in the hand of the opponent player.

So it is a serious bug to be fixed, specially for tournaments

Yes, that is a bug. Thanks.

  • M.

On 13 February 2013 16:30, turlusiflu turlusiflu@yahoo.es wrote:

A gaming colleague has noticed that when you right-click on the Draw
Deck there appears a new option, Draw Specific Cards; but then, by
seeing which cards are in the Deck you can deduct the cards in the hand
of the opponent player.

So it is a serious bug to be fixed, specially for tournaments

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Thanks. Just another minor bug to fix. If USA plays Cuban Missile Crisis and later in the turn they play Lone Gunman, if USSR makes a coup on battleground then USSR had to lose because of Cuban Missile event (that takes precedence on the rule of losing for lowering DEFCON to 1); but the module says that USA loses. (I haven’t check if it happens similarly with CIA card played by USSR).

I’m not 100% clear that this is correct. I suspect you might be right, but
I don’t recall any specific ruling on this. Do you have a link to anywhere
that discusses this?

  • M.

On 17 February 2013 14:43, turlusiflu turlusiflu@yahoo.es wrote:

Thanks. Just another minor bug to fix. If USA plays Cuban Missile Crisis
and later in the turn they play Lone Gunman, if USSR makes a coup on
battleground then USSR had to lose because of Cuban Missile event (that
takes precedence on the rule of losing for lowering DEFCON to 1); but
the module says that USA loses. (I haven’t check if it happens similarly
with CIA card played by USSR).

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This is extracted from the FAQ in the web of GMT:

[b]"Q. What happens in the above situation if the Cuban Missile Crisis is in effect? In other words, which takes precedence, the rule establishing that the player who played the card which caused DEFCON to move to DEFCON 1 (Lone Gunman) or the previously played Cuban Missile Crisis?

A. If a player is operating under Cuban Missile Crisis, the second he chooses to spend operations points on a coup, he would lose. The text on Cuban Missile Crisis takes precedence over the rule. "[/b]

Thanks, I had missed that one.

  • M.

On 18 February 2013 07:46, turlusiflu turlusiflu@yahoo.es wrote:

This is extracted from the FAQ in the web of GMT:

__"Q. What happens in the above situation if the Cuban Missile Crisis
is in effect? In other words, which takes precedence, the rule
establishing that the player who played the card which caused DEFCON to
move to DEFCON 1 (Lone Gunman) or the previously played Cuban Missile
Crisis?

A. If a player is operating under Cuban Missile Crisis, the second he
chooses to spend operations points on a coup, he would lose. The text on
Cuban Missile Crisis takes precedence over the rule. "__

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Yesterday a played a match with USA. I played “Tear Down This Wall” as an event, and later I played “Willy Brandt”, but this event was not cancelled as is had to be for havin played “Tear Down This Wall” before.

And just another special case: if Flower Power is in effect and the event Camp David has been played, when USA plays Arab-Israeli War does not lose 2 VP (boardgamegeek.com/thread/973 … ed-rulings - see Flower Power)

Sorry for being so bothering… :unamused:

Okay, thanks.

  • M.

On 19 February 2013 12:28, turlusiflu turlusiflu@yahoo.es wrote:

And just another special case: if Flower Power is in effect and the
event Camp David has been played, when USA plays Arab-Israeli War does
not lose 2 VP (boardgamegeek.com/**thread/973http://www.boardgamegeek.com/thread/973… ed-rulings[1]

  • see Flower Power)

Sorry for being so bothering… :roll:

[1] boardgamegeek.com/**thread/9 … ed-rulingshttp://www.boardgamegeek.com/thread/97390/collected-rulings

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All of these bugs will be fixed in the next release (3.0.11)

  • M.

On 19 February 2013 13:04, Michael Kiefte mkiefte@dal.ca wrote:

Okay, thanks.

  • M.

On 19 February 2013 12:28, turlusiflu turlusiflu@yahoo.es wrote:

And just another special case: if Flower Power is in effect and the
event Camp David has been played, when USA plays Arab-Israeli War does
not lose 2 VP (boardgamegeek.com/thread/973 … ed-rulings[1]

  • see Flower Power)

Sorry for being so bothering… :roll:

[1] boardgamegeek.com/thread/973 … ed-rulings


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