I would like to create game pieces which can be attached to a larger piece. When the larger piece is moved, all the attached stuff stays with it.
This would allow implementation of games that have vehicles & passengers like trains, boats, horse + buggy, or for games where you add on stuff in game, like StelCon Infinity with the ships that get engines, guns and fighters attached to them, or any “RPG / Dungeon / Zombie” scenario where you have equippable items for the heroes
So far my workaround is to have a whole bunch of layered markers on the “mother piece” and then each layered marker can be cycled through all the possible items with Ctrl + 1, Ctrl + 2, Ctrl + 3, and so on. However, it would be much nicer to be able to literally snap stuff to game pieces, and then maybe unsnap and re-snap later, possibly moving them between “mother pieces” or “vehicles” or whatever.
Just in case it helps, here is a picture of what I am talking about with the board game StelCon: Infinity. The image shows how the ships have slots for equipment.
I’m trying to do something similar and am interested in a solution also.
VASL has something like this for tank turrets but for the life of me I can’t reverse engineer how they did it?
You could try using the Layer trait (not to be confused with game piece
layers) to achieve this effect.
I believe that is what is done with the tank turret.
I think there was once a tutorial that showed that being done, but I can’t
seem to locate it right now.
So instead of a separate piece or marker, you just make the marker image
part of the base piece and then either make it visible or not. It will
then easily accompany the owning piece as you move it around.
On Wed, Aug 21, 2013 at 5:56 AM, barthheart vances@rogers.com wrote:
I’m trying to do something similar and am interested in a solution also.
VASL has something like this for tank turrets but for the life of me I
can’t reverse engineer how they did it?
Yeah that’s what I do now. I was just looking for a different way to do this. In VASL you can just click on the tank and the turret moves with it. When you do a mouse over the turret does not show up in the expanded panel. Just seemed like a slick way to do this that I’d like to copy but can’t figure how it’s done.
The OP probably has other reasons so I’ll stop hijacking his question now… sorry.