Okay...received your PM image of the Discard Pile, BTW, and it was large enough that I could read what was going on. The decks are in the right spot in the mod file (Under Main Map), that's good, and they both belong to the same board - which I'll assume is the name of your Main Board.
The draw pile commands look fine; there's some weirdness going on with the Discard pile, though. I'd set the reshuffle aspect to "Never". What exactly do you intend for the CTRL-H hotkey to do when the Discard pile empties?
Are you wanting cards that are drawn to go straight to the Discard Pile (i.e. no intermediate steps)? If so, go to your Main Map properties. Towards the bottom there should be an option that says "Key Command to Apply to All Units Ending Movement on This Map" - set it to CTRL-ALT-1, and I'll explain why in a moment.
At this point, we need to check the Traits of your cards. Each card should have the following Trait Set in this order from top to bottom:
1) Basic Piece - This contains the image with the card front on it and the card's in-mod name.
2) Mask - This will contain the image of the card back and let you set such fun things as whether or not you want a player to be able to "peek" at their card while hiding it from everybody else. You'll need the card back image on both the top and bottom if you want the card to actually be visible and available for drawing (see p. 53 of the
Designer's Guide for what I'm talking about here).
3)Return To Deck - Set the Keyboard Command here to CTRL-R. This should catch the CTRL-R hotkey when it's thrown (either by the draw pile emptying out or when it's manually selected by a player). Set the destination deck to DRAW PILE.
4)Return to Deck - Set the Keyboard Command here to CTRL-ALT-1, and the destination deck to DISCARD PILE. What this will do is catch the Main Board's key command when a card is drawn. It does not matter where the card is released as long as it's released somewhere on the Main Board - when it's released, the board will send the command that automatically sends the card to the DISCARD PILE. This Trait is only necessary if you want drawn cards to go straight to the Discard pile without going anywhere else first, of course.
Bear in mind that if you have the DRAW PILE to throw a hot key when it's empty, that last card isn't going to be playable (it gets to the Discard pile, the Draw pile recognizes the fact that it's empty and sends the hotkey that returns all the cards to the Draw deck immediately). So depending on your rules, you might want to uncheck that box in your DRAW PILE.
I'm also thinking that you might have your DISCARD pile at least partially set underneath your DRAW pile. Take one of your example cards and go ahead and place it in the DISCARD pile for the time being, fire up your mod and see if you can see where it is. If you can see it sticking out from under the draw pile, you'll need to re-position one or both decks.
Try all that and see what happens. If you still have problems, there may be some layering issues going on.