i support a module with 4 maps laid out as
A B
C D
the hex grid is staggered along the north/south seam between maps A and B and maps C and D.
i had to trim the maps and then define their edges in vassal. once i do that i have every other hex along the seam that is partly on map A and partly on map B. if i move a stack and drop it near the left edge of the hex it lands on map A. if i drop a stack near the right edge then it lands on map B.
the problem is i get counters on both maps but the mouseover feature typically shows just the counters on map B. this is very annoying. in order to really see what is in a seam hex, we have to move the stack out and see if the engine then shows another stack.
my only solution has been to stack up some KTX markers in these seam hexes so the players drop their moving stacks atop the KTX markers. that keeps the stacks in the map B side of the seam.
does anyone have any suggestions on how i can avoid this problem?
thanks,
Perry