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Counters, chits, pieces and more counters...

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Counters, chits, pieces and more counters...

Postby rozar5 » October 12th, 2013, 2:23 pm

Hi guys. Any suggestions on creating wargame type counters that are clear and defined at the many zoom resolutions VASSAL provides? I can make some pretty good counters for my print and play boardgames that work just fine but, in VASSAL, they don't translate well (blurry) at higher zoom levels and are hard to read at the smaller levels. I guess I could design counters for each magnification but that would be a lot of counters since each one has two sides and, another thing is, I don't know how to implement that mechanic in the VASSAL program (layers?). Any suggestions or assistance will be greatly appreciated!
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Re: Counters, chits, pieces and more counters...

Postby Tim M » October 12th, 2013, 6:08 pm

Make your graphics vector type (svg) instead of raster type (png, jpg, bmp)
using programs like illustrator or inkscape. Scaling/magnification is not an
issue for vector graphics

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rozar5
Sent: Saturday, October 12, 2013 9:23 AM
To: messages@vassalengine.org
Subject: [messages] [Module General Discussion] Counters, chits, pieces and
more counters...

Hi guys. Any suggestions on creating wargame type counters that are clear
and defined at the many zoom resolutions VASSAL provides? I can make some
pretty good counters for my print and play boardgames that work just fine
but, in VASSAL, they don't translate well (blurry) at higher zoom levels and
are hard to read at the smaller levels. I guess I could design counters for
each magnification but that would be a lot of counters since each one has
two sides and, another thing is, I don't know how to implement that
mechanic in the VASSAL program (layers?). Any suggestions or assistance will
be greatly appreciated!

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Re: Counters, chits, pieces and more counters...

Postby uckelman » October 12th, 2013, 6:17 pm

Thus spake rozar5:
> Hi guys. Any suggestions on creating wargame type counters that are
> clear and defined at the many zoom resolutions VASSAL provides? I can
> make some pretty good counters for my print and play boardgames that
> work just fine but, in VASSAL, they don't translate well (blurry) at
> higher zoom levels and are hard to read at the smaller levels. I guess
> I could design counters for each magnification but that would be a lot
> of counters since each one has two sides and, another thing is, I don't
> know how to implement that mechanic in the VASSAL program (layers?). Any
> suggestions or assistance will be greatly appreciated!
>

Use SVG.

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uckelman
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Re: Counters, chits, pieces and more counters...

Postby rozar5 » October 13th, 2013, 2:33 am

Thank you for the info. SVG...something new to learn. :)
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Posts: 38
Joined: September 28th, 2013, 6:56 am


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