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Quick Questions About Masking

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Quick Questions About Masking

Postby jmp120 » February 24th, 2014, 6:43 pm

I am just getting into module development. I have a quick question about Masking that I am doing in a Block wargame. I want to be able to Mask the blocks in order to simulate the back view of the block. I have it working perfectly except for two problems. The Movement Trails and the Mark When Moved seem to be obfuscated when the block becomes masked. Two questions:

1. Is this by design and is there some way around it?
2. Is there something better I could use other than Masking to have the blocks "face down" while making Movement Trails and Mark when Moved still visible?

I don't need step by step instructions, just some direction. Thanks in advance.

- John
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Re: Quick Questions About Masking

Postby JoelCFC25 » February 24th, 2014, 7:24 pm

It sounds highly likely that this is a trait order issue. Try the stickied thread in this forum regarding trait order: viewtopic.php?f=6&t=178

In all likelihood you just need to change the position of your Mask trait relative to the other two (going from memory here, it would need to be *above* them in the list of traits).
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Re: Quick Questions About Masking

Postby jmp120 » February 24th, 2014, 7:31 pm

That was it. Thanks so much. I probably never would have figured that out on my own.
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