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New Mage Wars Module

Topics related to Vassal game modules.

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Re: New Mage Wars Module

Postby teberger » February 4th, 2014, 5:53 am

Let me know if you need any more playtesters. I am always looking to play more ^-^

The necro is actually my favorite right now :)

Also, as a side-note, the game actually isn't over when the mage dies. It is over when the phase in which the mage died is over. So, if you died during the creature action phase, you technically had the chance to finish all your actions on your creatures before the game is over. That way games can actually end in draws. I've managed a few draws before this way when my mage died but I had a bunch of archers to finish the other dude off :D
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Joined: January 5th, 2014, 7:04 pm

Re: New Mage Wars Module

Postby reddeblu » February 12th, 2014, 1:28 am

Mage Wars 3.0 Released!

Here we are everyone, the long waited update that turned from a few bug fixes, into whole system overhauls, I hope it was worth the wait. :D

I want to thank everybody who helped me test the nonliving heak out of this update over its development, and making great suggestions to better improving and furthering it. So basically if you don't like the update you can blame them! :lol: Hehe I'm joking. :P

Here is the changelog as best as my memory can make from 2.1 to 3.0. It may not be completely.. complete, but all the major highlights should be here at least.

Changelog:

  • Removed the status boards and implemented full stat tracking on mage cards.
  • Created a book updater. Now any book made in "this version" or later can easily be updated if any future updates make changes to the cards.
  • Added all the apprentice and starter books into the module pre built, simply select a book from the list in the new Book Options menu in the spell book windows. WARNING: Do not have two players loading a pre built book at once, vassal may break reality!
  • Added dice pieces and got rid of the dice button. You can now find dice to the right of the play area and roll them separately, or together in the box.
  • Added reporting for every stat change on every card by every player, all reports are in the chat window.
  • Conditions and like tokens now have a counter in their top right corner to keep track of multiples.
  • Removed the peek command. Now you can always view face down cards, and still know they are face down to your opponent.
  • Fixed the major calculator problem of magic schools capping at 100.
  • Fixed the Forcemaster not calculating arcane creatures in the blue players spell book.
  • Fixed cards sometimes getting placed in the spell book outside of reachable space.
  • Fixed many many other things I just can't keep track of, including the Obliterate command. I swear it works this time.
  • Added black outlines around many tokens.
  • Reduced the file size drastically!.
  • Changed and spruced up the play area a bit.
  • Added an option to toggle realism.

That's all I can think of off the top of my head. If anyone encounters any problems or has any questions about this release, please please post it here. :) Me and all my volunteer testers did our best to make sure this release was bug free, but we may not have caught everything. Right now it seems extremely solid so I decided to release it. If there are more problems found however, I may release a hot fix update depending on the severity of the problems found.

And again thanks for playing! :D

Side Notes: Testers, if you made books after the updater was made then you should update your books now in the current version. If those books take 10-20 mins to load in it is because of a bug I have since fixed, and once updated your books will no longer be affected by it.

Everyone Else: I forgot to mention, you should replace your old books in this version. Every single card, I'm sorry but it will be the last time from now on. :)
- Model: Custom Build
- Operating System: Windows XP
- CPU: 3GHz
- Memory: 2 GB
- Video Card: NVIDIA GeForce GTS 250
- Vassal version: 3.2.10
- Java: Version 7 Update 51
reddeblu
 
Posts: 112
Joined: March 25th, 2011, 3:24 am

Re: New Mage Wars Module

Postby reddeblu » February 15th, 2014, 8:26 pm

Okay people, general heads up.

I advise you avoid selecting and deleting mass amounts of cards from your spell book at once. (Outside of the reset book option)

If you do, it will likely break vassal and freeze it for half an hour.

If you MUST mass delete cards at the same time for what ever reason, do so using the keystroke ALT D, this will not cause the freezy breaky problem.

I discovered this the hard way when I accidentally saved two books on top of each other. x.x

Thank you for your time. :)
- Model: Custom Build
- Operating System: Windows XP
- CPU: 3GHz
- Memory: 2 GB
- Video Card: NVIDIA GeForce GTS 250
- Vassal version: 3.2.10
- Java: Version 7 Update 51
reddeblu
 
Posts: 112
Joined: March 25th, 2011, 3:24 am

Re: Star Trek Fleet Captains Questions

Postby bhfred1 » April 11th, 2014, 2:33 am

I have a star trek fleet captains module questions. I have downloaded the base module and works great but when i try and download the romulan and borg modules it keeps asking me what do i want to open these with. I didnt have this problem when downloading base module. If any one can help me i would really appreciate it. Also is there a way to open the board larger? Thanks
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Joined: April 11th, 2014, 2:28 am

Re: New Mage Wars Module

Postby teberger » April 11th, 2014, 2:34 am

You're on the wrong thread dude.
teberger
 
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Joined: January 5th, 2014, 7:04 pm

Re: New Mage Wars Module

Postby reddeblu » April 12th, 2014, 3:05 am

Wrong thread yes, but these are simple problems which I can still answer. :)

The modules you are referring to are actually called extensions, and are added on to the base module rather than opened as individual ones. To do this, simply open vassal and find the Star Trek: Fleet Captains module in your library list. Right click on it and select "Add Extension". Navigate to the place you downloaded the files and open them one at a time.

As far as making the board bigger, there are a few options you can try. Maximizing vassal is a good first step, and then clicking the bottom of the chat box and dragging it up can provide much more room. Further most modules come with zoom buttons, by default they usually have magnifying glass icons on the toolbar somewhere. You can use these to zoom in our out of the board to your preferred size.

In the future you should go into the Module Support section here: http://www.vassalengine.org/forum/viewforum.php?f=8 And then find or make a new thread for the module you need support with.
- Model: Custom Build
- Operating System: Windows XP
- CPU: 3GHz
- Memory: 2 GB
- Video Card: NVIDIA GeForce GTS 250
- Vassal version: 3.2.10
- Java: Version 7 Update 51
reddeblu
 
Posts: 112
Joined: March 25th, 2011, 3:24 am

Re: New Mage Wars Module

Postby bhfred1 » November 20th, 2014, 7:06 pm

Thanks, STFC extensions are working great. Now just waiting for Dominion extension to be downloaded by Vassal.
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Posts: 9
Joined: April 11th, 2014, 2:28 am

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