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Independent, Non-linear UNDOs

Talk about module design ideas and techniques.

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Re: Independent, Non-linear UNDOs

Postby uckelman » May 6th, 2014, 9:02 pm

Thus spake Tim M:
>
> "Charles McLellan" wrote:
> >
> > I don't know what that preceding message meant, to whom it was
> > directed, or from who it originated. Is it supposed to mean something?
> >
>
>
> I suspect it is spam. I wouldn't trust that weblink without further
> info.

It was spam. It's gone and the account banned.

--
J.
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Re: Independent, Non-linear UNDOs

Postby Charles McLellan » May 29th, 2014, 2:19 am

Just thought that some might be interested in the progress so far. The majority of the time between the last entry and this was taken in modifying the ADC2 TRC4 module. Although the map graphics are not the best, I wasn't responsible totally for the map -- my only contribution was the time track. I worked primarily on the counters and a "How to Play TRC" in ADC2. The counters themselves were essentially copies of those developed by L2DG. In redoing I just moved the time track and off-map boxes to the left side of the map preparing the way for the addition of the southern expansion. The counter set now includes the few additional counters for that expansion. I made some charts as those were omitted from the original ADC2 module.

Importing the module from ADC2 was, thanks to Michael Kiefte, very easy.

I have added the Return to Start feature and in works magnificently. Many thanks to Joel Koepp and particularly Tim McCarron who spent hours trying to guide and show me how to accomplish these non-linear UNDOs.

There is one minor problem that I have to tackle with the UNDOs. A unit removed from the Tray or Deck does not know where to return to. Consequently, whenever a unit is taken from the Tray, the End Move button needs to be pressed. By the way, the button's name has been changed to End Impulse Move (Terminate Impulse Movement).

To complete the VASSAL module there are a few things that still need to done:
1. Allow one of four partially transparent overlays to be attached to a unit and collectively removed at the end of impulse/turn.
2. Set-up several separate trays for replacements and air units.
Both of theses are done by the WGA's trc module so it shouldn't be impossible.

Reading several sections of the VASSAL Module Design manual. Still a very difficult read for me.
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Re: Independent, Non-linear UNDOs

Postby Charles McLellan » June 4th, 2014, 2:24 am

HELP!!! Now the return to start no longer works.

I corrected an error in the ADC2 module and imported again into VASSAL. No problem so far. I copied the Return To Start edits, but the return to start feature does not work.

I removed the old module in which the Return to Start did work, removed the new imported module, and reimported the corrected module again. Copied all the Return to Start edits, and... Return to Start still didn't work.

The only disturbing thing is that the VASSAL engine seemed "remember" the old module somehow. I say this because when loading a "fresh" module, VASSAL asks for name and passwords and takes some time loading the images. In this case, those steps were missing. So, maybe VASSAL is stashing some stuff away that I wish that it would forget. How is that possible?

The only "cure" that I can think of is to totally remove VASSAL, a clean removal, then download and reinstall the engine again. Do you think that would correct the situation?

Of course, I could have made a error or missed something. I can check my inputs, but if I missed something I am dead until I can get more help.

I am uploading my module to VASSAL. Here is the URL: http://www.vassalengine.org/mediawiki/images/5/56/TRC4.vmod
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Re: Independent, Non-linear UNDOs

Postby Brent Easton » June 4th, 2014, 3:45 am

The only "cure" that I can think of is to totally remove VASSAL, a clean removal, then download and reinstall the engine again. Do you think that would correct the situation?


Extremely unlikely that would do anything useful at all.

The only disturbing thing is that the VASSAL engine seemed "remember" the old module somehow. I say this because when loading a "fresh" module, VASSAL asks for name and passwords and takes some time loading the images. In this case, those steps were missing. So, maybe VASSAL is stashing some stuff away that I wish that it would forget. How is that possible?


Module preferences are store based on the Module name (inside the editor), so any module with the same name will share the same preferences e.g username/password.

Tiling of images is based on module name and module version number.
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Re: Independent, Non-linear UNDOs

Postby uckelman » June 4th, 2014, 7:21 am

Thus spake Charles McLellan:
>
> The only disturbing thing is that the VASSAL engine seemed "remember"
> the old module somehow. I say this because when loading a "fresh"
> module, VASSAL asks for name and passwords and takes some time loading
> the images. In this case, those steps were missing. So, maybe VASSAL is
> stashing some stuff away that I wish that it would forget. How is that
> possible?

This is normal and unrelated to your problem. VASSAL stores your
username and password, and caches image tiles by the combination of
the module name and version number.

> The only "cure" that I can think of is to totally remove VASSAL, a clean
> removal, then download and reinstall the engine again. Do you think that
> would correct the situation?

No, definitely not.

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Re: Independent, Non-linear UNDOs

Postby Charles McLellan » June 4th, 2014, 12:24 pm

Rats! I missed the same Main Map thing that Tim pointed out before. I need to add that in.
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Re: Independent, Non-linear UNDOs

Postby Charles McLellan » June 4th, 2014, 12:42 pm

Not a problem with VASSAL's memory -- a problem with my memory.... That fixed the problem. The Return to Start works again!

I guess that the real problem is that I am only copying Tim's and Joel's work. I have no idea of what I am doing and why. Only about 100 pages to go on the VASSAL Module Design manual.

Thanks again to all.
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