The Longest Day.

Thus spake PeterLageri:

oh bugger…

Scratch that. The vmod is a zip file.

Sorry.
And when done I just zip it again?

Yes.


J.

Is this module modified for the proposed 2nd edition of The Longest Day?

I’m asking because the 12ss is normally put on the german strategic track on June the 6th and in the module it is shown for the 7th which for 2nd edition would be too late for the possible mechanized movement off the track in June the 7th turn.

Are the original module designers still around? Maybe I could get in contact with them in a few weeks from now to discuss some additions.

What a humongeous work they have put into this!

Best Regards
Peter

Thus spake PeterLageri:

Is this module modified for the proposed 2nd edition of The Longest Day?

No. The module reflects the game as published, with the addenda
published in The General applied.

Are the original module designers still around? Maybe I could get in
contact with them in a few weeks from now to discuss some additions.

Yes. I’m the original module designer.


J.

Ok.

How about adding combat tabels, TEC and Sequence of Play tabels?

Best Regards
Peter

Thus spake PeterLageri:

Ok.

How about adding combat tabels, TEC and Sequence of Play tabels?

Were someone to prepare those as SVG, I’d consider adding them to the
module.


J.

Ok. I’ll return in August. Let’s see if I can handle that. I’ve never tried modifying a VASSAL module. I might need some advice at that point.

Best Regards
Peter

Thus spake PeterLageri:

Ok. I’ll return in August. Let’s see if I can handle that. I’ve never
tried modifying a VASSAL module. I might need some advice at that point.

You don’t need to modify the module. I’d add the SVG were I given it.


J.

Hello.

How do I change the counters?

The third battalion of the D+1 Air Drop Phase for Drop Zone “W” is shown as a Glider type unit in the game but as a Paratrooper in the module. It should also be named as 3/325 not 3/505

Also the defensive value for the 4th US Inf division is 5 in the module. In the game it is 6.

Best Regards
Peter

Hi, got the TLD module and the rules (from boardgame geek site) but can’t seem to find the combat results table anywhere. Any help would be greatly appreciated. Thanks

Hello todk.

They are not there but as you can read further up uckelman will add them if provided as svg files. I’m working on finding some sparetime to do this.

I also have found some corrections need here and there.

Read from the top of the thread.

Best Regards
Peter

Thus spake PeterLageri:

Hello.

How do I change the counters?

The third battalion of the D+1 Air Drop Phase for Drop Zone “W” is shown
as a Glider type unit in the game but as a Paratrooper in the module. It
should also be named as 3/325 not 3/505

Also the defensive value for the 4th US Inf division is 5 in the module.
In the game it is 6.

Have you checked these against the errata?


J.

Hello J.

Yes I have. I use a document called ltdconer.com which can be found at grognard.com/wargamerfiles/tldconer.doc. The links says consolidated errata (Word file).

Two howitzers for the 82nd Airborne are also missing. The actual counters were issued with The General vol 28, no 6 and can be found at boardgamegeek.com/filepage/10059/gen28-6zip

Furthermore the strength of the US CAs should be 6 apiece not 4.

Best Regards
Peter

Risking being viewed as nitpicking but what is the German Divisional HQ for 272 doing with 12ss on 7 June in Rouen? Looks like the I/26 (a 9-10-6) halftrack infantry battalion is missing but it is among the counters in the module.

Best Regards
Peter

Thus spake PeterLageri:

Risking being viewed as nitpicking but what is the German Divisional HQ
for 272 doing with 12ss on 7 June in Rouen? Looks like the I/26 (a
9-10-6) halftrack infantry battalion is missing but it is among the
counters in the module.

Travelling now. I’ll have a look at this when I’m home next.


J.

Hey ok!

Hope I don’t tick you off. It is quite a huge piece of work you’ve done here.

Best Regards
Peter

Thus spake PeterLageri:

Hope I don’t tick you off.

No, why would you think that? I appreciate being told of errors. I can’t
correct them otherwise.


J.

Hello J.

I’ve got a svg file for you. PM it or?

Its the Allied_Naval_Gunfire_Control_Display.svg to which I have added some tables and text boxes. Will you do QC on it and please some feedback?

Best Regards
Peter

Thus spake PeterLageri:

Hello J.

I’ve got a svg file for you. PM it or?

You could attach it here.


J.

I’m home again and will try to address all the issues above at once when I have the updated SVG.

Hello J.

Ok. I’ve done the combat results table too. That was very fiddly work. Some alignments are not down to a pixel but I’ll lose my sanity if I try to continue. As always feedback and quality control are welcome.

One small wish for a change in the module: Could the remnant and replacement counter please be made flipable? That would make them fit the rules and better control the status of the three turn cycle to rebuild a unit on step.

The flip side of both the remnant counters and the replacement counters are blank.

I had to rename the files to .zip even if they are .svg. Otherwise the board was giving me error messages. Just rename them back to svg.

Best Regards
Peter