I suspect I can’t, but I just wanted to check that nobody’s found a way to do this:
The shading of the Area Of Effect trait of a piece is additive. Normally, this is a good thing, two nearby pieces whose areas overlap show a darker shaded area. But, for a stack of units in the same hex, the shading grows darker and darker as the effect of each piece in the stack is added. This makes the area of effect shading always very dark, blotting everything else out, in situations where there is often stacks of pieces.
Question: Is there any way to turn off the additive effect of the shading for pieces stacked in the same hex?
Thanks for any thoughts on this.
-Mark R.