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Twilight Struggle module version 3.1.2 uploaded

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Twilight Struggle module version 3.1.2 uploaded

Postby mkiefte » July 20th, 2014, 2:52 pm

I've uploaded the latest version of the VASSAL module which is available http://www.vassalengine.org/wiki/Module:Twilight_Struggle

Version 3.1.2

  • Minor bug fixes
  • Compiled for Java 5 for backwards compatibility with older JREs
  • Added a dialog which asks if you're sure you want to play a card in the Space Race (which cannot be undone). This alert can be turned off in the preferences.
  • Will now appear in its own room in VASSAL to prevent syncing with older versions

The last one is important. You will only see players using compatible versions in the lobby. A lot of errors were generated by users of older modules trying to sync with the newer module (and vice versa).

Questions and bug reports can be sent to me.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby jpschool » August 7th, 2014, 11:46 pm

Hello the card "Grain Sales to Soviets" is horribly bugged.

If I am the soviets and I play the card "for event, then ops" the US will resolve its turn, but the soviet player won't get to conduct any ops.

Additionally, my US opponent played Grain Sales during the headline phase, snatched my Muslim Reolution and got to conduct 4 ops, but I didn't get the effect of Muslim Revolution.

These are two specific incidents, but I have had alot of other problems with this card in addition to this.

I am on Vassal version: 3.2.11 and Module Version: 3.1.2
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby mkiefte » August 12th, 2014, 12:08 pm

I just got back from WBC, but I'll take a look at it as soon as I can.

- M.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby nevermind » August 28th, 2014, 3:53 pm

I have just bumped into an error when playing "Ask not what your country" card, as event for USA. I discarded two cards and got another two that were already in the discard pile. The module crashes when trying to play any of these.

Thanks!
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby stuartfinlay » September 13th, 2014, 12:13 am

We played a game with this version and had an error pop up after playing the card that cancels the opponents headline. I forget exactly but it was along the lines of 'card unplayable'. When we hit mid-war we each only received around 4 cards. It seems the discard reshuffle and midwar card inclusion failed. We packed it in at that point.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby mkiefte » September 13th, 2014, 11:26 am

Are you referring to Defectors?

I'm not aware of a problem with that card. If you right click on it in the Headline Phase, it will all be greyed out as it's not an event. It merely prevents you from playing the other card in the Headline Phase (whose menu is also greyed out). You should just be able to advance the turn tracker.

As for the cards, there's a problem that crops up occasionally. I have yet to track it down. From what I understand it's rare enough that I've never seen it personally. However, it's a showstopper. I will attempt to spend another stretch of time trying to track that one down.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby jasx » September 14th, 2014, 4:25 pm

Hey hey,

Found a bug we couldn't get past playing this

USSR was under the effects of cuban missile crisis

US played Ortega

Card says USSR 'may' coup but USSR wanted to decline to as it would lose them the game

Couldn't find a way past the popups requiring the USSR to use the ops points to coup somewhere (which then resolved correctly as a game loss)
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby jasx » September 15th, 2014, 6:09 pm

Actually played around with the save game for this one a little more and the COUP target is also not restricted to countries adjacent to Nicuagua.

So even when cuban missile crisis is not in effect this bug not only allows an illegal move it *FORCES* one if there isn't actually a legal coup target in the region concerned!!
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby ajsjino » January 2nd, 2015, 3:18 pm

Really good upgrade to the module (although now totally unforgiving for the novice player).

Just an add to the post regarding Cuban Missile Crisis. You get exactly the same problem with Che - even though the card says the USSR 'may' make a coup attempt, the module forces you to do so and thereby lose the game.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby jekah57 » January 6th, 2015, 2:05 pm

Am I the only one experiencing this problem?
I cannot play "Red Scare/Purge" as the USSR for anything but Ops. It is greyed out as a Headliner and as an event.
It's a neutral card which should be playable by both sides as an event and as a Headliner, shouldn't it?
Thank you for the module, btw.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby mkiefte » January 6th, 2015, 3:41 pm

Are you sure you're not playing the Chinese Civil War variant? In CCW, the USSR cannot play Red Scare for the event until 3 IPs are placed in China.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby jekah57 » January 6th, 2015, 5:39 pm

Duh. Indeed I am. Of course. Apologies, and thank you for the prompt reply.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby Larry2903 » January 26th, 2015, 11:20 pm

Gosh, this version is really bugged. First of all (it's actually not a bug, but something really annoying), I don't understand why the "undo" was changed. It complicates a lot, and if it was like it used to be all bugs would not necesserily end the game. And that was the case in my last game, when we had to end because of bug with Ortega elected in Nicaragua - I played it (as US) at defcon 2 without any influence in Cuba, so I feeled safe, but Soviet player (unaware that he's not allowed to do that) couped Panama. Defcon drops to 1, end of the game and no possibility to undo. That was really, really irritating.

Same as with "undo", there could be possibility to change defcon, military, space etc manually (like it used to be) - it could help in case of another strange bug. When there is notification that such a change happened there's no risk that someone will cheat and it could really save the day. Another advantage is that while playing with my friend that is unexperienced player I could give him some profits if we decided so.

There are some really nice ammendments in that version, but overall feelings are strongly worsened because of those bugs :| .
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby mkiefte » January 26th, 2015, 11:50 pm

There's nothing really stopping you from playing the older module.
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Re: Twilight Struggle module version 3.1.2 uploaded

Postby Larry2903 » January 27th, 2015, 9:14 am

I know, but on the older module there's no one on the server ;) . Don't get me wrong, I really appreciate work that was done on that and I'm really grateful for that (I guess I should start with that... I'm sorry). It's just a little bit frustrating when you have to end the game because of such an error :( .

Sorry again for the undertone of my previous post. It was supposed to be nothing but the suggestion what could be improved for the next version.
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