Also having the same issue’s in our Devil’s Cauldron Campaign game. We played Where Eagles Dare campaign from June of last year and finished in January with no problems in connectivity or synching. Our new Campaign, which started out fine the first few weeks (end of January) has been nothing but aggravation the past 5 weeks with me and one other AT&T user, the other 3 players involved are having no issues, but neither do they have AT&T as their ISP.
We are the same players from the first campaign, the only difference is that we are playing on Thursday evenings instead of Tuesday evenings.
Spent an hour with AT&T live chat earlier today, with no solution. I have a wireless router 3801HGV.
Would like to hear more from the person about switching the DSL to Ethernet.
I have not had any trouble since I started using the ethernet cable rather than the wifi connection. I can’t explain why only the Vassal program and website seemed to have trouble with my wifi to computer connection, but it appears that is the case. Been fine for a week now.
BTW, AT&T is now also bouncing email from vassalengine.org because they think it’s spam. I get all such bounces because I’m postmaster here, and every single one has been a password change request or a topic notification from our forum—that is, it’s all legitimate mail which the recipient asked to receive.
The error message I’m getting in the bounce messages is this:
AT&T’s form for getting off their blacklist assumes that you’ve been sending spam, so requires you to specify what you’ve done to mitigate the problem—which is, in our case, nothing, because the messages AT&T has identified as spam are not spam. So far as I can tell, my filling out that form a week ago had no effect.
If you’re an AT&T customer, please also complain to them that they’re blocking legitimate mail you’d like to receive.
Spent an hour with AT&T live chat earlier today, with no solution. I
have a wireless router 3801HGV.
Did they have any suggestions at all about what could be wrong? It’s
obviously something AT&T changed, whether on their own network or as
part of a router update—otherwise it wouldn’t be affecting AT&T
customers so uniformly.
He had no idea other than to contact them again while the problem was occurring so they can port into the computer that’s being affected. Our next Campaign play isn’t until this coming Thursday. so we will see what happens then.
Well, I am not a comp tech or anything, but as I recall this is bypassing the firewall in the router (you have a 2Wire router probably).
This statement plus a traceroute that I ran during an attempted(failed) connection to a game that showed timeouts occurring at the router led me to this conclusion that the internal hard firewall in the router is to blame. It’s evidently thinking that the data coming in is some sort of intrusion perhaps.
I have had 2 successes to date in connecting without having to ‘wire up’ the connection (which would be a pain) and when I have repeated this, I will post on what I did then.
I got a reply from AT&T about the bouncing emails. They claim they’ve removed our mail server from their blacklist now (though without ever providing any explanation for why it was added in the first place…).
I’ve not had the reply I was promised via Twitter yet. Are people on AT&T still having trouble connecting to our server?
Took about 2 minutes after sync complete message for the map to pop up for The Devil’s Cauldron, but after that, all was quick and immediate response on the moves, so it looks like problem solved;-)
This was using the DMZ plus setting that I set up with you, right? If so, it might be that this is what’s working. Since I have had no issues to date, I am going to post that procedure as a workaround for others that might be having issues without it.
I can’t play live games anymore. It is taking 3 minutes to send a message and get a response. I thought it was because the X-Wing players were bogging down the server.
But during the daytime, I am finding it taking long to upload files. It took 3 minutes to upload a 44KB file (thumbnail) for a Vassal module. It is a killer to upload the 5-10MB .vmod files, the screenshot (about 200 KB) and the thumbnail. Heck, it takes a long time, just to bring up the module page.
I have no idea how to even complain to AT&T. I’m not that tech savvy. Is there some standard form I could send and is there an address I could send it to?
Still having problems also. Only time of day I can expect to join/play games smoothly is past 2am central. Anywhere remotely close to prime time takes 8+ minutes to join a game
Still having problems also. Only time of day I can expect to join/play
games smoothly is past 2am central. Anywhere remotely close to prime
time takes 8+ minutes to join a game
What did AT&T’s tech support say when you called them?
From: messages [mailto:messages-bounces@vassalengine.org] On Behalf Of Joel
Uckelman
Sent: Friday, April 03, 2015 7:19 AM
To: The mailing list for VASSAL
Subject: Re: [messages] [Technical Support & Bugs] Very slow response
I noticed just now that I have a machine for which the route from it to vassalengine.org goes via Telia but not via AT&T—this happens to be my server in Tucson which is on a Cox business DSL line. This is what I see from traceroute:
I tried transferring a 6MB file from there to vassalengine.org and got around 890KB/s, which seems quite good. This makes me think the problem is not with Telia, either.
I have two friends on AT&T (one on U-verse, and the other on DSL I believe) that have been having intermittent problems with lag on the central Vassal server for several weeks now. Here are some TRACERT results:
In the meantime we’ve been using the P2P connection to connect everyone up together using a forwarded port, but ran into some problems with 6 people at once and no problems with only 4 people. Is there any additional documentation on using the P2P connection so we can try to smooth that out a bit more?