Twilight Struggle Bug - Cuban Missile Crisis + Lone Gunman

According to the Q&A:

If the US plays Cuban Missile Crisis as an event, and later plays Lone Gunman with DEFCON 2, the USSR loses as soon as they declare a coup in that turn (unless they first remove influence from Cuba). It does not matter who the phasing player is or what the DEFCON is.

Losing to CMC occurs before Global Thermonuclear War (defcon 1) so the normal phasing player considerations do not apply.


I headlined CMC and used Lone Gunman with defcon 2. My opponent (USSR) used the 1 op to coup a battleground country in my turn. The vassal module granted the win to the USSR player. As noted above, it would be the other way round.

Thanks for the great job, guys!

I’m surprised it didn’t award the win to both sides. I’ll check it out as
soon as I’m back from vacation.

  • M.

On 22 July 2011 07:29, Canales ocanaalo@gmail.com wrote:

According to the Q&A:

If the US plays Cuban Missile Crisis as an event, and later plays Lone
Gunman with DEFCON 2, the USSR loses as soon as they declare a coup in
that turn (unless they first remove influence from Cuba). It does not
matter who the phasing player is or what the DEFCON is.

Losing to CMC occurs before Global Thermonuclear War (defcon 1) so the
normal phasing player considerations do not apply.

------------------------------**-------
I headlined CMC and used Lone Gunman with defcon 2. My opponent (USSR)
used the 1 op to coup a battleground country in my turn. The vassal
module granted the win to the USSR player. As noted above, it would be
the other way round.

Thanks for the great job, guys!

Can someone help me to counter the the Lone Gunman with defcon 2. I always lost my armies :cry: .