PanzerFuror 3D?

Building a 3D front end to Vassal. Torque3D game engine w/ Physx.

drive.google.com/file/d/0B1CZLk … view?pli=1

drive.google.com/file/d/0B1CZLk … view?pli=1

Physx.

The choppiness is the video capture program, not the app :slight_smile:

Dice rolling.

drive.google.com/file/d/0B1CZLk … sp=sharing

Thus spake gvancleef:

Building a 3D front end to Vassal. Torque3D game engine w/ Physx.

How exactly is this using VASSAL as a backend? Care to give some more
details?


J.

Oh hey.

Basically, I added a zeromq interface that the 3d module can access, and the game pieces, status, markers are communicated to the 3d front end as thing happen in the game.

Right now, it’s all on ice as I am just working on the game itself. This is just a concept and would like to develop it further if there is interest. Either way it is not required.

Latest version of the game 0.a.0.30.7 without this frontend is available at panzerfuror.com. There is alot of documentation work I have to do which I hope to finally get on this spring break when I have a nice block of free time.

Keep in mind this is not PZ/PB although I used it as a framework for the game. Different sequence of play, fog-of-war, different combat model.