The Longest Day.

Hey J.

Is there scheduled an update for The Longest Day module?

Best Regards
Peter

Thus spake PeterLageri:

Hey J.

Is there scheduled an update for The Longest Day module?

I plan to do any some work on the module sometime before the end of
the year.


J.

Maybe an errror:

German Independent Armor Battalion 205 2-3-5 has no inverted side. Options are Disrupt, Mark Moved, Deleted.

Best Regards
Peter

Same with 206.

Thanks for pointing out module errata. Now that I’m unpacked from our move, I have access to my copy of TLD again so I can verify things. I intend to tackle all TLD related stuff some time in December.

Any news on TLD?

Thus spake PeterLageri:

Any news on TLD?

I didn’t have time in December like I’d been expecting. I’ll get to
it sometime in 2015.


J.

Bum di bum di bum… have time to it anytime soon?

Best Regards
Peter

Thus spake PeterLageri:

Bum di bum di bum… have time to it anytime soon?

No, I have quite some things ahead of this on my list at present. I
still intend to deal with it this year, however.


J.

okay

Hello Gentlemen,

I have noticed that the Allied Aircraft Deployment Display is missing a british FB #125 Spitfire.

Thanks for your attention, and I really enjoy this module.

Pat Crawford

Thus spake telepatric:

Hello Gentlemen,

I have noticed that the Allied Aircraft Deployment Display is missing a
british FB #125 Spitfire.

Thanks for your attention, and I really enjoy this module.

I’ll add it to my list of things to check on later in the year.


J.

Thanks

Any news on TLD?

Best Regards
Peter

Gentlemen,

What a wonderful day to find this site. As I near retirement age, it is harder to keep TLD set up. Then I find this site and all the hard work that has been put in to create this monster on the PC. I have run through a few tests and have tried to correct the “small bugs” in the system.
The vassal editor tells me that the module is of an older version and won’t let me make changes. The changes needed are in the start up for the campaign game. It appears from the editor that all the game piece have been created, they just don’t make it to the start up charts or board.
I am referring to: BR 3INF artillery 76/3 at sword, the US 82AB 319,320, any of the RR cut markers, any field fort counters (although very low priority), and finally, in version tld 0.1.1 the aforementioned 12ss 9-10-6 grenadier unit on the entry track has been replaced by a copy of the 272 HQ counter.
It appears that the start up file is listed as “campaign.svg” If there is someone that could offer some tips to point me in the right direction, I would be more than happy to attempt an edit. As it stands now, I merely drag alternative replacement counters that represent the missing units. Many thanks in advance and best regards.

Thus spake Nostalgic:

Gentlemen,

What a wonderful day to find this site. As I near retirement age, it is
harder to keep TLD set up. Then I find this site and all the hard work
that has been put in to create this monster on the PC. I have run
through a few tests and have tried to correct the “small bugs” in the
system.
The vassal editor tells me that the module is of an older version and
won’t let me make changes. The changes needed are in the start up for
the campaign game. It appears from the editor that all the game piece
have been created, they just don’t make it to the start up charts or
board.
I am referring to: BR 3INF artillery 76/3 at sword, the US 82AB
319,320, any of the RR cut markers, any field fort counters (although
very low priority), and finally, in version tld 0.1.1 the aforementioned
12ss 9-10-6 grenadier unit on the entry track has been replaced by a
copy of the 272 HQ counter.
It appears that the start up file is listed as “campaign.svg” If there
is someone that could offer some tips to point me in the right
direction, I would be more than happy to attempt an edit. As it stands
now, I merely drag alternative replacement counters that represent the
missing units. Many thanks in advance and best regards.

Thanks for noting these omissions. I’m the module’s designer. I intend
to tend to all of the accumulated bug reports later in the year.


J.

All of the 4th Inf div battalions defense values are 5’s they should be 6’s.

Ok here is the deal, I am a bit OCD. I see that after 3 years still no corrections to the module. So I made the corrections 4th inf div us defense values have been changed to 6’s, the missing spitfire FB 125 has been added, the 76/3rd arty has been slotted in its proper place on sword assault group, the 65th mech arty has been placed in its beach head assault group on Utah. rpl units have been given a rotation function to show the step process for absorption into active cbt units. The12th ss panzer div missing mech inf unit has been place on the entry track, the special unit entry numbers have been place under each unit so they are now available to check against activation die rolls, TEC, and Combat charts and allied assault landing charts have been added to the module as well as a complete gunfire control display with bombardment table.
I could not upload the files to you because there is a size limit of 256 kb and the svg files were coming out at about 340kb or higher. I used Inkscape to do most of the work. The file size is right at 16 Mb, if anyone has any questions feel free to ask.

These two units 205 206 have no reverse side. check the images at Boardgamegeek.com

My copy of TLD is unfortunately inaccessible at the moment, packed away pending moving house. My plans haven’t changed, however—I do intend to incorporate all of the accumulated corrections as soon as is practical.