Placing counters on a card and keeping them in place

This is a bit of a tough one. Help!

Imagine a card with some boxes marked on it. You then have some counters to place on the card within the boxes on the card. When the card moves location/zone, the counters remain in place. When a player needs to, they can remove the counters from the card to place on the board.

Is this even possible in Vassal? I know you can stack items but the counters go into the bottom left of the card. While it “sort-of” works, it’s not the elegant solution I’m hoping to provide.

Thanks

Thus spake Doofie:

This is a bit of a tough one. Help!

Imagine a card with some boxes marked on it. You then have some
counters to place on the card within the boxes on the card. When the
card moves location/zone, the counters remain in place. When a player
needs to, they can remove the counters from the card to place on the
board.

Is this even possible in Vassal? I know you can stack items but the
counters go into the bottom left of the card. While it “sort-of” works,
it’s not the elegant solution I’m hoping to provide.

It doesn’t help you right now, but VASSAL 4 will do what you want by
design.

I don’t have a suggestion for how to handle it in 3.2.


J.

I have the exact same problem! Just trying to build my first module and stucked with this problem. I want to put a rectangular counter on a card, and 1. i don’t want to stack with it 2. i want to be able to move the counter freely on the card wherever i want. This feature is for sure possible for the current build of Vassal, example DVG’s Thunderbolt/Apache leader mod has this, when i load the weapon counters on the card representing the planes. I have tried to add the “does not stack” trait to the counters but then instead of goes automatically to the bottom left of the card and stack with it, goes under it… So i would really appreciate an answer on that too.

I do but its not easy.

Basically you want to use game piece layers in conjunction with the does not
stack trait as well as provide a very complex irregular grid. It may be more
trouble than what its worth, but if you want an example the closest I can
think of is the successorIII module which kind of does this with
cards/counters

From: messages [mailto:messages-bounces@vassalengine.org] On Behalf Of Joel
Uckelman
Sent: Saturday, June 27, 2015 5:06 PM
To: The mailing list for VASSAL
Subject: Re: [messages] [Module Design] Placing counters on a card and
keeping them in place

Thus spake Doofie:

This is a bit of a tough one. Help!

Imagine a card with some boxes marked on it. You then have some
counters to place on the card within the boxes on the card. When the
card moves location/zone, the counters remain in place. When a player
needs to, they can remove the counters from the card to place on the
board.

Is this even possible in Vassal? I know you can stack items but the
counters go into the bottom left of the card. While it “sort-of” works,
it’s not the elegant solution I’m hoping to provide.

It doesn’t help you right now, but VASSAL 4 will do what you want by
design.

I don’t have a suggestion for how to handle it in 3.2.


J.

Btw, if you can give me a picture of how you want your cards/counters to line up on top of each other I can give you a very simple demo showing how this is done

You can do this reasonably simply using the map movement event. (That is, the key command you can configure in the Map dialog where it reads “Key Command to apply to all units ending movement on this map”.)

I’ve created a little example demonstrating this:

dropbox.com/s/m5k5twbxitehd … .vmod?dl=1

  • This doesn’t behave nicely if the ‘master sheets’ are placed so they overlap, but that may be an acceptable limitation for you.
  • The example doesn’t deal with cases where the master sheets can move between maps - that can be made to work, but it’s a bit more effort.