Create account / Log in

Roadmap for VASSAL 4

Discussion area for the development team.

Moderators: Tim M, uckelman

Re: Roadmap for VASSAL 4

Postby DoctorMikeReddy » November 3rd, 2014, 8:29 am

How is v4 going? It's been a while…
DoctorMikeReddy
 
Posts: 12
Joined: February 9th, 2013, 4:27 pm

Re: Roadmap for VASSAL 4

Postby uckelman » November 3rd, 2014, 9:55 am

Thus spake DoctorMikeReddy:
> How is v4 going? It's been a while…

I've been able to do nothing at all since August, due to my wife getting
a job offer in England which resulted in us relocating there. We're
nearly unpacked now, but I have quite a backlog of things I'd normally
take care of with VASSAL to deal with first. I wouldn't expect anything
more to happen before December.

--
J.
_______________________________________________
messages mailing list
messages@vassalengine.org
http://www.vassalengine.org/mailman/listinfo/messages
User avatar
uckelman
Site Admin
 
Posts: 8140
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: Roadmap for VASSAL 4

Postby RobS » December 4th, 2014, 7:21 am

Hey, I just read the OP for the first time and you say your ISP is in Tucson?
I'm in Tucson, so I'm curious, who's your ISP?
RobS
 
Posts: 72
Joined: June 19th, 2011, 5:10 pm

Re: Roadmap for VASSAL 4

Postby uckelman » December 4th, 2014, 11:56 am

Thus spake RobS:
> Hey, I just read the OP for the first time and you say your ISP is in
> Tucson?
> I'm in Tucson, so I'm curious, who's your ISP?

A friend of mine runs nexiliscom.com there. I still have my personal
server with him, but we moved the VASSAL server to a online.net in
France in February of this year.

--
J.
User avatar
uckelman
Site Admin
 
Posts: 8140
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: Roadmap for VASSAL 4

Postby Mutos » January 17th, 2015, 9:33 am

Hi all,


So much is happenning to the devs personnally ^-^ Hope it's for the better !

As I'm new to VASSAL (hence my first stupid question ^-^), what could be an expected timescale for a version 4 with all the wonders that were outlined in this long thread ? (I didn't read everything, rather the 1st 2 pages, then kind of sampled a few pages along)

Another question is, did you consider scala ? A friend of mine showed me F# and functionnal programming, then I discovered there is a similar langage in the java ecosystem, and it's named scala. Basically, functionnal programming simplifies the way apps are written, greatly reduces code size and helps keeping a codabase clean. But it's a change of paradigm and I would understand if not everyone is ready for this ^-^ For me, if I can get a projet under scala, I would gladly dive into it ^-^
Mutos
 
Posts: 4
Joined: January 15th, 2015, 10:20 am

Re: Roadmap for VASSAL 4

Postby uckelman » January 17th, 2015, 10:02 am

Thus spake Mutos:
>
> As I'm new to VASSAL (hence my first stupid question ^-^), what could be
> an expected timescale for a version 4 with all the wonders that were
> outlined in this long thread ? (I didn't read everything, rather the 1st
> 2 pages, then kind of sampled a few pages along)

I'm not willing to give any estimates for a release. I expect to put out
some API docs for comment by the end of February, barring anything
unexpected coming up.

> Another question is, did you consider scala ? A friend of mine showed me
> F# and functionnal programming, then I discovered there is a similar
> langage in the java ecosystem, and it's named scala. Basically,
> functionnal programming simplifies the way apps are written, greatly
> reduces code size and helps keeping a codabase clean. But it's a change
> of paradigm and I would understand if not everyone is ready for this ^-^
> For me, if I can get a projet under scala, I would gladly dive into it

No way will I use something that requires the JVM again, as that brings
us right back to the raft of time-consuming installation and setup
problems that we've always had with the JVM.

--
J.
User avatar
uckelman
Site Admin
 
Posts: 8140
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: Roadmap for VASSAL 4

Postby acartine » January 20th, 2015, 1:45 am

I'm a dev available to help, its unclear to me whether or not any help is wanted/needed, so i thought i would just throw it out there.
acartine
 
Posts: 1
Joined: January 20th, 2015, 1:24 am

Re: Roadmap for VASSAL 4

Postby Frode789 » June 21st, 2015, 7:37 pm

Sounds like great changes, hope the project is still going forward :)
Frode789
 
Posts: 8
Joined: July 16th, 2014, 10:33 am

Re: Roadmap for VASSAL 4

Postby Frode789 » June 29th, 2015, 9:05 am

Any news @uckelman?
Frode789
 
Posts: 8
Joined: July 16th, 2014, 10:33 am

Re: Roadmap for VASSAL 4

Postby aballman » October 23rd, 2015, 5:28 pm

Hi, all.

I've been a lurker for a little while. I am a developer and I am intrigued with Vassal. Can someone point me to the source repository for Vassal 4, please? I'd love to help out if I can.

Thanks,
Allen
aballman
 
Posts: 1
Joined: October 23rd, 2015, 4:56 pm

Re: Roadmap for VASSAL 4

Postby perezron » October 27th, 2015, 10:14 am

I would like to help in this project. I've some free time and could help developing code or testing it. I'm working as SysAdmin.

Regards, Manuel
perezron
 
Posts: 1
Joined: October 19th, 2011, 7:49 pm

Re: Roadmap for VASSAL 4

Postby uckelman » October 27th, 2015, 11:44 pm

Thus spake aballman:
> Hi, all.
>
> I've been a lurker for a little while. I am a developer and I am
> intrigued with Vassal. Can someone point me to the source repository for
> Vassal 4, please? I'd love to help out if I can.

Welcome. Presently none of the V4 work I've done is public. The design
spec I'd been writing needs a week or solid work before I want to
release it for comment, and I won't be able to do that for a few weeks
---not before the house I'm restoring is ready to be moved into, which
is a more pressing project for me at the moment. Once that's done,
however, I intend to concentrate intensely on getting the process for
V4 to the point where more people can join in.

--
J.
User avatar
uckelman
Site Admin
 
Posts: 8140
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: Roadmap for VASSAL 4

Postby apm » January 3rd, 2016, 11:04 am

Hi,

I would be interested in contributing to VASSAL ...
I'm a software engineer working with infrastrucure architecture. In my daily work I currently code mostly in C and Go (some Perl/Python too). It's about 20 years since I last worked with Java, but getting up to speed with the language should be a small task.

I used to play a lot of boardgames, especially larger ones, but I've realized that given my current daily life and where I live, I won't have the opotunity to do that again unless it's via the Internet.

So I've been puzzling with some ideas of how such a distributed game engine should/could be designed. One thing I would consider is whether it makes sense to store the game state and history in a Git repository.
apm
 
Posts: 4
Joined: January 3rd, 2016, 10:48 am

Re: Roadmap for VASSAL 4

Postby uckelman » January 4th, 2016, 2:22 am

Thus spake apm:
> Hi,
>
> I would be interested in contributing to VASSAL ...
> I'm a software engineer working with infrastrucure architecture. In my
> daily work I currently code mostly in C and Go (some Perl/Python too).
> It's about 20 years since I last worked with Java, but getting up to
> speed with the language should be a small task.

That's ok, as we're not using Java for V4. It's going to be in C++.

> I used to play a lot of boardgames, especially larger ones, but I've
> realized that given my current daily life and where I live, I won't have
> the opotunity to do that again unless it's via the Internet.

That's why I got into this myself. Welcome!

> So I've been puzzling with some ideas of how such a distributed game
> engine should/could be designed. One thing I would consider is whether
> it makes sense to store the game state and history in a Git repository.

My suspicion is that this would impose some hard-to satisfy requirements
on the V4 web client I expect we'll build, as well as being heavier
weight than what we need for history tracking.

I'd like to discuss this further once I'm back home (travelling now).

I intend to return to V4 planning once we've moved house, which should
have happened by the end of February at the latest.

--
J.
User avatar
uckelman
Site Admin
 
Posts: 8140
Joined: December 10th, 2007, 9:48 am
Location: Durham, England

Re: Roadmap for VASSAL 4

Postby apm » January 4th, 2016, 9:34 am

uckelman wrote:That's ok, as we're not using Java for V4. It's going to be in C++.


Oh... ok. I actually used to teach C++ once... but that was way before all this fancy C++0x stuff.

Are there any policies about letting VASSAL be able to know more about the game rules? (or not doing it)?
Like... making it possible to calculate movement and show movement options in the GUI?

I realize that would probably require complex features for module writing to use.
apm
 
Posts: 4
Joined: January 3rd, 2016, 10:48 am

PreviousNext

Return to Developers

Who is online

Users browsing this forum: No registered users and 1 guest