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Ambush! Event Markers

Support for existing Vassal modules. Ask here if you need help with a specific module.

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Ambush! Event Markers

Postby outasync » December 17th, 2015, 8:31 am

Hello All,
I can't remove Event markers..seems it is an old problem. Tried this:

In the Module Library screen right click on Ambush --> Edit Module
Open the "Playing Surface [Map Window]" folder
Double click "Remove Event Markers [Global Key Command]"
In the "Matching properties:" box, enter: PieceID=26
Click OK
Save the Module

Nothing happened the event markers and counter remained in place.
Deleted the mod and back to square one. What am I doing incorrectly?
The expression builder modified the line to {PieceID==26}

Vassal Version 3.2.15, Ambush module 1.1
outasync
 
Posts: 10
Joined: March 29th, 2015, 5:01 pm

Re: Ambush! Event Markers

Postby outasync » December 19th, 2015, 5:35 am

PieceID should be PieceId

Fixed!!
outasync
 
Posts: 10
Joined: March 29th, 2015, 5:01 pm

Re: Ambush! Event Markers

Postby alessandroboard » January 1st, 2016, 2:18 pm

Hello,
Thanks for your advise.
I fixed in my Ambush module.
Thanks a lot.
Now we will need put in the Ambush module the maps C,D,E,F for the other expansions.
Bye
Alessandro
alessandroboard
 
Posts: 10
Joined: August 16th, 2015, 9:35 am

Re: Ambush! Event Markers

Postby outasync » January 9th, 2016, 8:20 pm

Yes that would be great!!
outasync
 
Posts: 10
Joined: March 29th, 2015, 5:01 pm

Re: Ambush! Event Markers

Postby Desrespres » October 15th, 2020, 8:47 am

Thanks for this fix. Had stopped trying to use this module because of this issue.
Desrespres
 
Posts: 3
Joined: April 28th, 2013, 9:22 pm


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