- I’m not really familiar with Player Hand windows, but I know they have a “visible to all players” button in pref, so I would assume that would need to be checked, the cards masked for each player, then a gkc button added to the main toolbar to toggle masking. If the matching properties for that main toolbar gkc button is: PlayerSide=$PlayerSide$&&CurrentBoard=~P1|P2|P3|P4 [or whatever your player board names are], then it should toggle between masking and unmasking on a player board only those cards that are owned by the player triggering the button. Alternately, you can name the boards the same name as the player sides and use: CurrentBoard=$PlayerSide$. Also alternately, you can keep the player hand windows not visible to others and have the gkc button send the entire hand to the main map, perhaps having a placard materialize underneath them to illustrate they’re just being momentarily revealed, then have the same button return the cards to the player hand. I’d have to detail that one later, but it’d probably need the player boards to be named the same as the player sides, as cards may not be masked if the windows aren’t visible to all, then it’d use send to location traits, with the main toolbar gkc being sent to the player board as well as to the particular area of the main board the cards would be sent to (perhaps a zone - so if the cards are on the board they move to main map, and then vice versa all with the one button).
Edit… just realized the masking again part of the first example above probably wouldn’t work with the same button as the cards would no longer be owned by that player… not sure… anyway, best method is probably naming the player boards the same name as the player sides and using just: CurrentBoard=$PlayerSide$. Might be some more mistakes… but I can follow-up.
- Visible to all: Id’ use a basic map window. Maps (and Player Hand windows, etc) have their own toolbar buttons, but you have to first select “include toolbar button to show/hide”, then save the module, then reload it in the editor, and then you’ll see added info now allowing you to name the button text of that map/player hand, hotkey to open/close, etc.
Hope that sort of answered your questions.