Create account / Log in

Same counter, two locations

Talk about module design ideas and techniques.

Moderators: Tim M, uckelman

Same counter, two locations

Postby zgrose » September 2nd, 2017, 4:48 pm

It seems like there is no way to have a piece appear in more than one location in the counter tray. Everything is a deep copy of its values and a new gpid is assigned, correct?
zgrose
 
Posts: 46
Joined: September 8th, 2010, 4:31 am

Re: Same counter, two locations

Postby bdgza » September 2nd, 2017, 8:54 pm

How could you ever have the same physical piece be in two places at once in a boardgame?
bdgza
 
Posts: 290
Joined: February 26th, 2010, 10:51 am

Re: Same counter, two locations

Postby zgrose » September 2nd, 2017, 11:18 pm

I'm not judging the design, just trying to confirm if it is a limitation or if there is an alternative means to accomplish a by-reference type counter tray.
zgrose
 
Posts: 46
Joined: September 8th, 2010, 4:31 am

Re: Same counter, two locations

Postby Cundiff » September 13th, 2017, 11:36 pm

Well, since I have a similar problem the situation is one in which the same map, the same counter set is used to represent three distinct time periods in the same general campaign. Thus we have Scenarios 1, 2, and 3 which use the very same map and counters.

How do I create different scenarios utilizing the same map and same counter set? Each scenario having different starting locations for the same counter?

What I'd like to do is add the same map utilizing three different names and then create different At Start Stacks which unfortunately utilize the same counter set.
Cundiff
 
Posts: 117
Joined: January 3rd, 2017, 8:51 am

Re: Same counter, two locations

Postby Brent Easton » September 13th, 2017, 11:51 pm

Don't use At-start stacks, that is just over-complicating things. You will end up with 3 copies of everything in your module and maintenance will become a nightmare.

Create a single map and define each counter once in a Game Piece Palette.

Create each of your scenario setups as save games and load them in to your module as 'Pre-defined Setups'.
User avatar
Brent Easton
 
Posts: 2757
Joined: December 21st, 2007, 3:06 am
Location: Berry, NSW, Australia

Re: Same counter, two locations

Postby Cundiff » September 14th, 2017, 12:25 am

That sounds logical ... except, since I'm a beginner at this,

"How do you"

Create each of your scenario setups as save games and load them in to your module as 'Pre-defined Setups?

Thanks,
Tom
Cundiff
 
Posts: 117
Joined: January 3rd, 2017, 8:51 am

Re: Same counter, two locations

Postby Brent Easton » September 14th, 2017, 12:54 am

Play your module and create a new game a layout scenario 1. Save it as scenario1.vsav
Repeat for scenarios 2 and 3, saving them as scenario2.vsav and scenario3.vsav.

Now Edit your module, right-click on the top level component of the module and select 'Add Pre-defined Setup'. Give it a name (Scenarios) and click on the 'Parent menu?' button and save it.

You will now have a 'Pre-defined Setup' component in your module named 'Scenarios'.

Right-click on Scenarios and select 'Add Pre-defined Setup'. Name it 'Scenario 1' and in the Saved game prompt, click the Select button and select the scenario1.vsav file you created earlier. Save the component.

Repeat for Scenarios 2 and 3 and save your module.

Now Play your module again and under the File menu, there should now be a menu option 'Scenarios' that now has 3 sub-menu options Scenario 1, Scenario 2 and Scenario 3 which will load up the appropriate save game ready to start the scenario. Copies of the 3 scenario vsav files have now been copied into your module and will not be affected by any external saving of the games in progress.
User avatar
Brent Easton
 
Posts: 2757
Joined: December 21st, 2007, 3:06 am
Location: Berry, NSW, Australia

Re: Same counter, two locations

Postby Cundiff » September 14th, 2017, 1:29 am

Excellent. I almost had it right. Not quite, but your help explained things better than my best guesses :)

Thanks Much,
Tom
Cundiff
 
Posts: 117
Joined: January 3rd, 2017, 8:51 am


Return to Module Design

Who is online

Users browsing this forum: No registered users and 1 guest