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Property Sheet

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Property Sheet

Postby kiev » May 31st, 2018, 4:54 am

I am using the Property Sheet capability to store some values about Naval vessels for a game. However, I can only store these values into the property sheet of the units after setting the units up in a saved game file that then gets used as a setup scenario for the module.

Is there a way of pre-populating the values into the Property sheet so that they are there in the piece when a player is just pulling pieces from a piece tray onto a map? I just need the values native to the piece irrespective of scenario.
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Re: Property Sheet

Postby jzedward » June 2nd, 2018, 9:10 am

Right click the Game Piece in Game Piece definition and add the properties there
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Re: Property Sheet

Postby jzedward » June 2nd, 2018, 11:32 am

see pic
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Re: Property Sheet

Postby kiev » June 2nd, 2018, 9:21 pm

Oh great! Deepest thanks for this! That's quite simple! If I have a property sheet that is part of a prototype, I presume that that the values for that propertysheet will apply to any basic piece that use that prototype? So , in order to have individual data that is specific to a vessel, the property sheet would have to at the piece level (and not as a prototype)? Is that correct?
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Re: Property Sheet

Postby jzedward » June 3rd, 2018, 9:47 am

yes, but be careful of trait order, i've had to move around to get it right
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