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Trigger an action when a map is empty

Talk about module design ideas and techniques.

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Trigger an action when a map is empty

Postby kerkael » November 8th, 2019, 1:21 pm

Hi all,

Looking for a way to trigger an action when a map has no more unit, no more cards on it.
I know how the inventory works to calculate and add up units, but how can this be used to trigger an event ?
Like : end of turn, end of game ...

Thanks
kerkael
 
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Joined: December 1st, 2017, 3:03 pm

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