Looking for something similar to the hide all command but to be applied only to some unit types.
Maybe by setting a value on the counter and then using a Key command that would apply only to counters with that value? Not sure how that would work or if even possible.
Did a search of the forums but got nothing of value. Maybe I’m not searching for the right topics.
The “hide all counters” is the to let you see the map when the are a lot of
counters. Masking is more selective and can hide counters from only one
side.
Looking for something similar to the hide all command but to be applied
only to some unit types.
Maybe by setting a value on the counter and then using a Key command
that would apply only to counters with that value? Not sure how that
would work or if even possible.
Did a search of the forums but got nothing of value. Maybe I’m not
searching for the right topics. :?
Instead what you can do is assign different types of counters to game piece
layers and then hide particular layers.
This is probably the easiest approach, although pieces on different layers
won’t stack. So that may not work for markers.
In that case you may need to do something more complicated with traits and
key commands to have selective hiding.
You can use Game Piece Layers and have a toolbar button that stops pieces assigned to specified layers from rendering altogether (i.e. they toggle their visibility entirely), but whether that works or not for you depends on your stacking needs. Read the documentation on Game Piece Layers for more information.
If you just want to activate an Invisible, Mask, or Layer trait on certain kinds of pieces, a simple Marker trait will do (e.g. a Marker of “UnitType” with values like “Infantry”, “Air”, “Artillery”, or whatever you need). Then you can have a Global Key Command that employs a property match expression to correctly identify which units will receive the command, which in turns does whatever trait you settle on for your “hiding” needs.