by jrwatts » August 29th, 2020, 10:04 am
Module files are simply zip files with a different extension. The "source code" for the module is the file called "buildFile" within the zip.
Edit: If you're trying to understand how the module is doing certain things, you're better off loading the module in the editor rather than trying to read the buildFile directly. Accessing the buildFile directly is mainly useful for things like a global search-and-replace; while the overall file is in XML format, the actual game details are in a very hard to read format within the XML entries.