We are currently working with Antoine Bauza on a vassal Project and we know that no agreement was given by both the author (Antoine Bauza) and the publisher (Repos Production) to diffuse a Ghost Stories Game Module.
We were also asking the permission for an official Vassal Game Module using the original Artwork too…
THEN, CAN THE MODULE CREATOR who has put a mediafire link in the Module Section contact me…
The purpose is to make an official Game Module when the agreement will be given … with too the French language included … not to kill the guy !
Please withdraw too your download link till the publisher and authors agreement …
I spoke with Antoine Bauza via Geekmail (on Board Game Geek), and he said that he was fine with it but I needed to contact Repos. They then responded that they were ok with it as well.
If you need any assistance with your module, or have ideas for mine, please let me know. I really enjoy making mods and Ghost Stories is certainly a wonderful enough game that it deserves a good one.
I tried to use a rotation system at first, but found it rather clunky. The problem being that if I don’t reset the card to an upright position each time I move before I rotate it, the positions were getting confused. For example, if I move a card from the deck to the green board, I rotate -90 degrees. Now, what if it gets moved to the yellow board? I need to rotate 180…what if it gets sent to blue? Then I need to rotate 90. Basically, rotation requires you to remember where the card is coming from as well as where it is going to.
It’s doable, but clunky. Maybe there is an easier way?
Also, after reading some posts in the forums Rodney mentioned that layers work well as they don’t degrade the image quality at all. I chose to do it that way more for the ease of coding, however =)
Just curious as to the advantage of using Rotation over the Layer method that I use. The only advantage I can see is that I need 3 copies of each card, so the module size is bigger. It is still under 20MB, though, so I don’t really think this is an issue.