Create account / Log in

Reporting on Key command for units ending movement

Talk about module design ideas and techniques.

Moderators: Tim M, uckelman

Reporting on Key command for units ending movement

Postby mycenae » January 2nd, 2009, 7:50 pm

I want to report on the movement of only one kind of piece on a main map. Since I don't need reporting on other piece types, I've cleared out all the auto-reports from the main map properties, and added a key command to apply to all units ending movement on this map, which is Ctrl+P. The map has an irregular snap-to grid and the piece in question snaps to the grid.

I've added a Report trait to the piece I want to report on. It's supposed to detect Ctrl+P and report back that the piece has moved from one grid location to the other. ("$playerSide$ moves to $location$.") However, the Report trait doesn't return anything. I know the Ctrl+P is being applied, because there's a Play Sound trait triggered by Ctrl+P when the piece is moved, and the sound plays just fine. But no report appears in the chat window.

Any thoughts what I am missing?
mycenae
 
Posts: 392
Joined: May 16th, 2008, 6:41 pm

Reporting on Key command for units ending movement

Postby Tim M » January 2nd, 2009, 7:56 pm

In the map window properties, for report traits on pieces to work you must
fill the field "Auto-report format for units modified on this map:" with
$message$

Now when your key command will apply the report trait will spit out

Post generated using Mail2Forum (http://www.mail2forum.com)
Tim,
Vassal Uber Geek/Guru

Problems? post your OS, Physical Mem, version of Vassal and Java plus the Module in question.
No developer can help with out that info, thx!
User avatar
Tim M
 
Posts: 1778
Joined: December 8th, 2007, 12:22 pm
Location: Earth


Return to Module Design

Who is online

Users browsing this forum: No registered users and 3 guests

cron