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Mask and Peek

Talk about module design ideas and techniques.

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Mask and Peek

Postby Edo1952 » April 10th, 2019, 5:36 pm

Hello again,

Here is what I got done so far, and the editor layout.
I added elan markers that remain invisible until elan hits are scored against or increased by rally

- I would like to start by having all units masked when they are positioned on the board
- each player side to see only the ID of its own pieces while they are masked
- as units get scouted (die roll result) or fired on or come in contact the unit is revealed and remain
uncovered for the rest of the game

Can anyone suggest the best course to take as far as the mask (the flag) I would like to have it 'on'
when each player sets its own units on the board.
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I've got three ships and sixty men
A course for ports unread
Stand at mast, let the North wind blow
Till half of us are dead.
Edo1952
 
Posts: 15
Joined: December 29th, 2008, 10:50 pm

Re: Mask and Peek

Postby grouchysmurf » April 10th, 2019, 6:46 pm

Aren't units masked by default? If they're not, you apply a key command to units ending move on the map--which in your case would be "mask command".
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grouchysmurf
 
Posts: 129
Joined: August 9th, 2011, 7:48 pm

Re: Mask and Peek

Postby Edo1952 » April 13th, 2019, 5:00 am

Thanks grouchysmurf.
I'll look into it again
I've got three ships and sixty men
A course for ports unread
Stand at mast, let the North wind blow
Till half of us are dead.
Edo1952
 
Posts: 15
Joined: December 29th, 2008, 10:50 pm


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