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Remaining issues for 3.3.0

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Remaining issues for 3.3.0

Postby uckelman » May 17th, 2020, 2:46 pm

Remaining 3.3.0 issues in the bug tracker

What's there presently is:

* 12825: Investigate connection loss
* 12824: Improved max heap heuristic for image tiler
* 12817: Right-clicking on unexpanded stacks no longer selects top piece
* 12816: Splitter between chat and map panes starts with map completely obscured

Current status:

* 12825: I have a collection of emails and suggested patches. I intend to produce some test builds in the coming week.
* 12824: I've collected some data for Java 14. I made a test build weeks ago, but I haven't heard from anyone about it. I'll make current test build once again, but this issue won't get any further attention unless someone who is actually having tiling problems tries a test build and reports back.
* 12817: I'm investigating this now.
*12816: We get questions weekly from confused users about why they can't seen the map. This problem might be the single most asked-about one we have. Someone please volunteer to work on this.

All of these should be fixed for 3.3.0-beta4.
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Re: Remaining issues for 3.3.0

Postby Cattlesquat » May 17th, 2020, 4:50 pm

12816 --

Code: Select all
final ComponentSplitter splitter = new ComponentSplitter();           
ComponentSplitter.SplitPane pane;
pane = (SplitPane) splitter.getSplitAncestor(GameModule.getGameModule().getControlPanel(), -1);
pane.setDividerLocation(160);


Put it after the map is loaded into a scenario.
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Re: Remaining issues for 3.3.0

Postby uckelman » May 19th, 2020, 11:56 pm

3.3.0-svn9400 has fixes for:

* 12861: Improved behavior of Zone editor (thanks to Michael Kiefte)
* 12817: Right-clicking on unexpanded stacks no longer selects top piece

http://www.vassalengine.org/~uckelman/tmp/
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Re: Remaining issues for 3.3.0

Postby JoelCFC25 » May 20th, 2020, 2:53 pm

uckelman wrote:* 12861: Improved behavior of Zone editor (thanks to Michael Kiefte)


Huzzah!
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Re: Remaining issues for 3.3.0

Postby uckelman » May 23rd, 2020, 11:45 pm

I believe I have a fix for 12816 (Splitter between chat and map panes starts with map completely obscured) in 3.3.0-svn9410:

http://www.vassalengine.org/~uckelman/tmp/

If you were having a problem with the splitter between the chat pane and map being all the way at the bottom of the window when starting a game, please check 3.3.0-svn9410 and let us know whether that still happens.
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Re: Remaining issues for 3.3.0

Postby marktb1961 » May 26th, 2020, 6:49 pm

uckelman wrote:I believe I have a fix for 12816 (Splitter between chat and map panes starts with map completely obscured) in 3.3.0-svn9410:

http://www.vassalengine.org/~uckelman/tmp/

If you were having a problem with the splitter between the chat pane and map being all the way at the bottom of the window when starting a game, please check 3.3.0-svn9410 and let us know whether that still happens.



Did a quick test with .vlog files from the Commands and Colors modules. Where I am used to seeing this problem more or less all the time, every file opened up with the map visible.
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Re: Remaining issues for 3.3.0

Postby uckelman » May 27th, 2020, 10:43 pm

3.3.0-svn9410 seems to have solved the divider issue for some people, but not everyone, which is aggravating.

3.3.0-svn9451-connection_test has a potential fix for Bug 12825, which sends out a keep-alive whenever there's been no traffic for two minutes.
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Re: Remaining issues for 3.3.0

Postby marktb1961 » May 28th, 2020, 3:16 pm

uckelman wrote:3.3.0-svn9410 seems to have solved the divider issue for some people, but not everyone, which is aggravating.

3.3.0-svn9451-connection_test has a potential fix for Bug 12825, which sends out a keep-alive whenever there's been no traffic for two minutes.


Sorry to hear the 9410 hasn't worked for all. So far for me it is a major improvement, no blank screens in any of my pbem games. Just now, I opened a .vlog and instantly started trying to get the slider to scroll up the window and then realised the map was already displayed. This confirmed in my mind that the issue was happening all the time for me before. I look forward to kicking that habit soon.

I've installed 9451, one 3 hour online game played so far with some long pauses but without disconnects. Early days but I do experience the issue from time to time, as do my regular opponents. I also experience another one that might be related, or maybe not; a sudden pause, where my opponents actions don't appear on my screen until after a 30-90 second delay. Some of us suspect an occasional sync problem that exhibits as duplication of a game piece or cards (maybe two types of this problem), but that would be way out of scope of this issue, I guess.
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