Is vassal effective for a trading card game, where opponents battle with decks?
Can you play an opponent in real time?
And most importantly: any basic tutorials out there?
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I just downloaded Vassal today, I'm looking into it for creating a
trading card game. I looked over the getting started tutorial on the
main page, but it seems as though that's only for downloading and
playing games. I searched the forums but did not find any tutorial
for making a game, I probably just overlooked something obvious![]()
So a few questions:
Is vassal effective for a trading card game, where opponents battle
with decks?
Can you play an opponent in real time?
And most importantly: any basic tutorials out there?
But I have two issues that I don't think are currently covered by Vassal code
.
There is no deck builder. Though this feature could be added and would only w
ork if one were to place the card text into a piece variable, rather than usi
ng an image of the whole card. What has been added was the ability to save a
deck to file, and then reload the deck. So currently players build decks offl
ine, save the deck, and can then load it into a new game. I am fortunate that
some one built an Access database tool for Babylon 5 CCG, that does the card
searching deck building. Now players take the output of that program (list o
f cards sorted by type) and manually pull the cards onto a deck, then save th
e deck.
So by design, did you mean initial coding as well?
BTW, many thanks to those that helped fixed the out of memory problem in Vass
al 3.0 to at least 2.6. The 3.1 beta has allowed us to merrily complete a num
ber of games already this year. Something that did not happen often prior to
3.1. Was there a recursive call, or a pass by value of the play table that wa
s causing this problem? I'd sure like to know what the problem was, just for
the chuckle. Smart people, on occasion, can really do silly things. Who found
it?
Any thoughts about my need to specify more for a deck builder?
Don
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