Class PrivateMap

All Implemented Interfaces:
DropTargetListener, MouseListener, MouseMotionListener, EventListener, AutoConfigurable, Buildable, Configurable, GameComponent, PlayerRoster.SideChangeListener, MutablePropertiesContainer, PropertyNameSource, PropertySource, ValidityChecker, Translatable, ToolBarComponent, UniqueIdManager.Identifyable
Direct Known Subclasses:
PlayerHand

public class PrivateMap
extends Map
A Map that may be configured to be visible only a particular side. If visible to all, the map will respond to key/mouse events only from the player playing the assigned side