Package VASSAL.chat.node
Class Protocol
java.lang.Object
VASSAL.chat.node.Protocol
Utility method for encoding server-related commands into strings. Messages
sent or interpreted by the server are encoded here. Messages sent from one
client to another are simply forwarded as strings without being decoded.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic String[]
static String[]
decodeJoinCommand
(String cmd) static String[]
decodeKickCommand
(String cmd) static Node
decodeListCommand
(String cmd) static String
decodeLoginCommand
(String cmd) static String[]
static String[]
static boolean
static Properties
decodeRoomsInfo
(String cmd) static String[]
decodeStatsCommand
(String cmd) static String
encodeForwardCommand
(String recipientPath, String message) Forward a message to other client nodesstatic String
encodeJoinCommand
(String newParentPath) Sent when a player wishes to join a roomstatic String
encodeJoinCommand
(String newParentPath, String password) Sent when a player is invited to join a locked roomstatic String
encodeKickCommand
(String kickeeId) Sent by the owner of a room to kick another player back to the Main Roomstatic String
encodeListCommand
(Node[] nodes) A dump of the current connections to the server.static String
encodeLoginCommand
(String username) Sent when associating a connection with a given usernamestatic String
Sent when the info for a particular (non-player) node is updatedstatic String
encodeRegisterCommand
(String id, String initialPath, String info) Contains registration information sent when a client initially connects to the serverstatic String
static String
encodeRoomsInfo
(Node[] rooms) Sent when a room's info changes, or to update all rooms' info at oncestatic String
encodeStatsCommand
(String info) Sent when a player updates his personal information
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Field Details
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REGISTER
- See Also:
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REG_REQUEST
- See Also:
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JOIN
- See Also:
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FORWARD
- See Also:
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STATS
- See Also:
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LIST
- See Also:
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CONTENTS
- See Also:
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NODE_INFO
- See Also:
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ROOM_INFO
- See Also:
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LOGIN
- See Also:
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KICK
- See Also:
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Constructor Details
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Protocol
public Protocol()
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Method Details
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encodeRegisterCommand
Contains registration information sent when a client initially connects to the server- Parameters:
id
-initialPath
-info
-- Returns:
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decodeRegisterCommand
- Returns:
- senderId, newParentPath, senderInfo
- See Also:
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encodeJoinCommand
Sent when a player wishes to join a room- Parameters:
newParentPath
-- Returns:
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encodeJoinCommand
Sent when a player is invited to join a locked room- Parameters:
newParentPath
-password
-- Returns:
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decodeJoinCommand
- Returns:
- newParentPath
- See Also:
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encodeForwardCommand
Forward a message to other client nodes- Parameters:
recipientPath
- a path name specifying the indented recipients of the messagemessage
-- Returns:
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decodeForwardCommand
- Returns:
- recipientPath, message
- See Also:
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encodeStatsCommand
Sent when a player updates his personal information- Parameters:
info
- the encoded properties of thePlayerNode
corresponding to the player- Returns:
- See Also:
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decodeStatsCommand
- Returns:
- path, playerProperties
- See Also:
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encodeNodeInfoCommand
Sent when the info for a particular (non-player) node is updated- Parameters:
n
-- Returns:
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decodeNodeInfoCommand
- Parameters:
cmd
-- Returns:
- path, info
- See Also:
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encodeRoomsInfo
Sent when a room's info changes, or to update all rooms' info at once- Parameters:
rooms
-- Returns:
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decodeRoomsInfo
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encodeListCommand
A dump of the current connections to the server. Includes a path name and info for each player node- Parameters:
nodes
-- Returns:
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decodeListCommand
- Parameters:
cmd
-- Returns:
- See Also:
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decodeRegisterRequest
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encodeRegisterRequest
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encodeLoginCommand
Sent when associating a connection with a given username- Parameters:
username
-- See Also:
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decodeLoginCommand
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encodeKickCommand
Sent by the owner of a room to kick another player back to the Main Room- Parameters:
kickeeId
-- Returns:
- player
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decodeKickCommand
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